Warrior Guild Powers [*****************************************] LevelPower 1 Gorge, Warrior Greet 2 Smash 3 Iron Grip 4 Scout 5 Bash 6 Bear Hug, Fillet 7 Track 8 Warrior Spear, Warrior Taunt 9 Berserk, Mash 10 Crunch, Drag, Snarl 11 Battle Cry, Blow Dart 12 Maul, Warrior Bellow 13 Pit, Great Blow 14 Weave, Leap, Judge Weapon 15 Battle Toss, Face Bash, Throwspear 16 Battle Net, Warrior Pin 17 Disembowel, Hack 18 Determine, Blood Let 19 Power Spear, Bolster 20 Rage, Tribal Scar 21 Big Pit, Blood Strike 22 Mighty Pin, Disarm 23 Tornado Hit 24 Mighty Spear 25 Big Toss, Konk 26 Shatter Shield 27 Mass Tackle 28 Bloodquest 29 Call Lion 30 Death Spear, Primal Fury level 1: Technique Name: Gorge SP Cost: Variant, depends on the food Syntax: gorge Skills used: mental focus Description: Having a warriors body, trained and developed, you have the ability to gorge food in situations that require extra eating even when your stomach protests such forceful swallowing of food. How much you can eat after you are full is based on your level and mental skill. A danger of gorging is that you will be much more full than normal, and it will take longer to be able to eat again as your stomach must relax for a longer period of time. Technique Name: Warrior Greet SP Cost: 10 Syntax: warriorgreet Skills used: None Description: The first of the honor bound warrior abilities is to be able to greet another warrior with strength and power. This greeting is exchanged as two warriors show respect to each other in the ancient ritual of the warrior's forearm bash. Done as long as any warrior can remember, the greeting is the mark of brotherhood among the warriors and a trait followed by all who own respect. level 2: Technique Name: Smash SP Cost: 20 Syntax: smash Skills used: combat weapons, combat martial Description: Using your weapons and your martial skills you can execute a smashing blow into your victim causing some moderate damage. The punishment that you inflict on your foe is dependent on your skills in combat weapons and your martial skills as well as your level. level 3: Technique Name: Iron Grip SP Cost: 45 Syntax: irongrip Skills used: combat tactics, combat attack, mental focus, strength, constitution Description: The warrior has the ability to focus and grip his weapon in a way that gives extra power to his attacks. Using your abilities of combat tactics, mental focus, and combat attack, you can increase the damage you do to your foe. The added strength and power of this grip is dependent upon your skills and strength. The duration is dependent upon your constitution and level. level 4: Technique Name: scout SP Cost: 25 Syntax: scout Skills used: combat tactics, thief dodge, charisma Description: A warrior has learned at a young age how best to track and find an enemy. One of the methods to do so is to scout ahead and quietly see who is around you. This is done by carefully scouting into an adjacent area. Success will show the warrior what is in the area while failure may result in either not seeing anything or being seen scouting and possibly getting caught by someone in the area. Your skills, level and charisma will determine your ability to successfully scout. level 5: Technique Name: Bash SP Cost: 30 Syntax: bash Skills used: combat attack, combat armor Description: A punishing and debilitating tactic, this technique is one of the most feared and effective measures to reduce your enemy to a groveling idiot. When successful you cause your foe to fall to the ground in pain and anguish making it impossible for them to attack. Even more devastating is the fact that no one, monster or adventurer will be able to fight or move. The bash has been known to cause even the most mighty of foes to whimper at your feet. level 6: Technique Name: bearhug SP Cost: 10 to start, 5 per round Syntax: bearhug , release Skills used: strength, dexterity, combat attack, combat martial level Description: Bearhug lets you grab an opponent into your arms and try to squeeze them to death. While in the bearhug, neither you nor your opponent may attack or move, and your opponent will take a small amount of damage dependent on your combat skills. If your opponent is an adventurer, the bearhug will block them from any use of powers. The bearhug lasts until you either run out of power, "release" the opponent, or your opponent breaks free. Stronger and more dextrous opponents will stand a better chance of breaking free. Because bearhugging someone takes ultimate focus and concentration you will stop following people and lose anyone following you before you bearhug. Technique Name: fillet SP Cost: 25 Syntax: fillet Skills used: merchant forge, merchant repair Description: Using the survival techniques a warrior is inbred with, you can fillet a part of a corpse to create a steak. Normally best from a meaty animal, this style of fillet will work on almost any corpse. The resulting quality of the fillet is based upon your skills and level. level 7: Technique Name: Track SP Cost: 40 Syntax: track Skills used: thief dodge, combat tactics Description: A warriors skill revolves around that of the tracker and a warrior can find out who passes through an area by setting up special tracking tags. Using this technique a warrior is notified of a person trespassing the area that the warrior is tracking. Success will notify you of the person's name. Failure may give a race and gender. Complete failure will tell you nothing. Your ability to succeed or fail is based on your skills and level and the dexterity of your opponent. Usage will toggle on and off your tracking. level 8: Technique Name: Warrior Spear SP Cost: 100 Syntax: warriorspear warriorspear destroy throwspear Skills used: merchant repair, merchant forge, combat martial, dexterity, strength Description: The spear of the warrior is historically the most basic representation of a warriors honor and strength. Every warrior of note can create the warrior spear as a personal artifact. The creation of the spear, usage, accuracy, and damage is all based upon the skills, dexterity, and strength of the warrior. The power and mighty spear are greater versions of the warrior spear and the powers rely more upon the skills and attributes of the warrior than the symbolic warrior spear. The warrior spear should be considered sacred and the most coveted item of the warrior. It is a skill handed down from countless generations. Technique Name: Warrior Taunt SP Cost: 30 Syntax: warriortaunt Skills used: combat martial, combat weapons, strength, level Description: A precursor to the warrior pin and the mighty pin, in this art the warrior flexes mightily and breeds fear into those of lesser strength and power. The reaction of others in the area is based on your skills, strength, and level. Note: This is a roleplaying skill and should be used wisely and for roleplaying reasons. level 9: Technique Name: Berserk SP Cost: 45 Syntax: berserk Skills used: combat attack, combat weapons, mental focus Description: Sometimes the only way to fight against overwhelming odds is to abandon all reason and caution, lashing out at anything that moves. This is a powerful, yet very dangerous technique since you may bring every other creature within striking distance into the conflict against you. The damage you inflict on your enemies is dependent on your skills. Technique Name: Mash SP Cost: 15 Syntax: mash Skills used: combat armor, strength Description: A warrior sometimes feels the need to crush an item into dust. By mashing an object the warrior pounds down upon it until it is destroyed. The object must be on the ground and sometimes a warrior can receive a slight amount of endurance because of the adrenaline involved in the joy of crushing something out of existence. The effectiveness in mashing something is based on your skills. level 10: Technique Name: Crunch SP Cost: 40 Syntax: crunch Skills used: combat attack, combat tactics, combat armor Description: During combat, a warrior sometimes wants to use agility, weapons and armour in a method to crunch an opponent like an angered bull. By surging into the fight and then out a warrior can do quick damage and move back into normal combat. The crunch does take some rounds, but the damage is sometimes worth the time. The amount of damage is based upon your skills and level. Technique Name: Drag SP Cost: 15 Syntax: drag Skills used: combat tactics, thief dodge, strength Description: A strong warrior sometimes needs to drag a person from one location to another either to talk to them or give them a personal thrashing in some cases. Success or failure is based on your skills and level and that of your target. On success you can drag the target out of the room and failure be humiliated by your pathetic efforts. Note: This power only works on other players. Technique Name: Snarl SP Cost: 35 Syntax: snarl Skills used: combat tactics, charisma Description: A warrior has who has been trained in tactics and communication can snarl at a target and cause more fear than the taunt as it is focused on a singular target. The snarl is even more powerful against familiars which can cause them to flee the area. The snarl must include a target and may cause aggression in creatures that are not intelligent. The effectiveness of the snarl is based on your skills and charisma. level 11: Technique Name: Battlecry SP Cost: 35 Syntax: battlecry Skills used: mental focus, combat defense, combat tactics Description: Shouting out the war cry of your ancestors while in combat you can strike fear into your enemies even to the point of making them fall to the ground in terror. This humiliating shout can be very rewarding to your ego and will lower the power of your enemy allowing you to strike them with more accuracy and deadliness. Almost more enjoyable, however, is the humorous reactions from your target. You must be in battle to use the battle cry. Technique Name: Blowdart SP Cost: 75 + Level Syntax: blowdart Skills used: merchant forge, merchant repair Description: Having old connections to the grassland plainsmen, the warrior brought with them the skill of creating blow darts. Using the hollow bamboo shoot, a blow dart can be formed and fired at an enemy. Even though it only has a single use, the blow dart takes relatively no skill to fire. Many an adventurer has turned to the warrior to provide them with blowdarts for use in combat. The quality of the blowdart is based on your skills. level 12: Spell Name: Maul SP Cost: 50 Syntax: maul Skills used: combat attack, combat martial, combat weapons Description: Mauling enemies is a method of barreling through everyone who is fighting you. A skilled warrior can maul all opponents and cause damage to them. By doing this you will cause a certain amount of damage to everyone you are in combat with. The strength and power of the maul are based on your skills and level and that of your enemies. Technique Name: Warrior Bellow SP Cost: 150 Syntax: warriorbellow Skills used: -- Description: A gift from their ancestors, the warrior bellow can be heard far and wide as a warrior uses their lungs like a horn and belts to the world. This historic ability is normally used in ritual or for other serious reasons. The difficulty of the bellow requires one to rest for some time before using the ritual again. Usually this is about one to two hours. Using the bellow is for sacred or important reasons and frivilous shouts. Abuse will get you punished by the Guild. Note: This is a roleplay power and should be used as such. Abusing this ability will increase the duration significantly. To check whether you can bellow again just type warriorbellow without any text after it. level 13: Technique Name: Pit SP Cost: 40 Syntax: pit Skills used: combat tactics, merchant repair Description: Digging a pit to capture an animal has been a technique used by the warriors for generations. In years gone by this tactic was used catch food for the families of those hiding in the protective compound of the tribe. Now it has been known to catch enemies as they travel into the area of the pit. The effectiveness of the pit is based on the skills, l uck, and level of the warrior and that of the first person that comes in contact with it. Pits can only be dug outside. Technique Name: Great Blow SP Cost: 60 Syntax: greatblow Skills used: combat weapons, combat armor, combat martial merchant forge Description: The great blow is a precursor to the blood strike, but with different sacrifices. In this case you give some endurance in one powerful strike that will cause heavy damage to your enemy. The danger of this attack is that it will leave you tired and you will have a harder time fighting if you are low on endurance without eating or doing something to recover the lost endurance. The power of the attack and damage done is dependent on your skills and level. level 14: Technique Name: Weave SP Cost: 60 Syntax: weave Skills used: combat defense, combat martial, combat weapons, combat armor Description: A warrior can weave through attacks and by doing so reduces the amount of damage done to the warrior while weaving. This impressive ability can keep the warrior more healthy than otherwise during difficult fights. The effectiveness of the weave is based on your skills and level. Technique Name: Leap SP Cost: 35 Syntax: leap Skills used: combat tactics, thief dodge, dexterity Description: Since childhood, a warrior trained in leaping small obstacles as a matter of growing up. This came from the historic sacking of cities and compounds that had spikes or other barriers in the way of an invading force. By learning how to leap such barriers a warrior can avoid many things including injury and combat. Using your inbred skills you can leap over an area, landing past it. The success of the leap is based on your skills and dexterity. Failure could land you in the area you try to leap over. Note: There are some areas that will not allow leaping and failure is automatic. These are normally special rooms with special exits (like Guild Entrances, etc.) Technique Name: judgeweapon SP Cost: 50 Syntax: judgeweapon Skills used: combat weapons, merchant repair Description: Working with weapons and combat has been part of your life since you became a warrior and determining the quality and power of a weapon is something you have come to understand for survival. Over the years of using all manner of weapons has given you an inherent ability to judge them. The amount of damage a weapon can inflict on an enemy is based on several things, not the least of which is where the weapon was forged and the skills of the smith. It can become an art form to determine the quality of a weapon even amongst those of similar types. You must also be aware that judging a weapon is not possible on weapons that have been repaired or modified in any way. Your ability to select the proper weapons to compare in your judging is a skill that only the selective warrior make. Judging weapons only considers the basic nature of a weapon and never takes into account the special inherent powers a weapon may have. A foolish warrior will not consider this and make a poor judgement on a weapon. It has been written that no two weapons are ever forged the same. While this might not be entirely true, it is known that some weapons that look exactly the same are many times forged slightly different so never assume any weapon is automatically better than another because of the way it looks. level 15: Technique Name: Battletoss SP Cost: 80 Syntax: battletoss at Skills used: mental focus, combat attack, combat tactics, strength Description: Using a combination attack can be very effective against an opponent. The Battle Toss is one such combination that requires serious commitment and a lively dwarf or gnome to use as the object of aggres sion. Using your skills and strength you latch on to a willing gnome or dwarf and toss them headlong into your enemy. This crushing blow can be severely damaging based on the strength and dexterity of the person you toss and on your own strength and skills. Be careful and skilled using this power, because it will stop both you and the person you toss from using other powers during and for a short time after the attack. You will also find that gnomes will strike quicker and recovery is faster, but dwarves will strike harder. Technique Name: Face Bash SP Cost: 35 Syntax: facebash Skills used: combat attack, combat armor, combat martial Description: Using a shield, you can bash your enemy in the face, breaking nose and teeth and even bloodying their eyes to a point that they cannot see. When successful you cause your target to stumble around the area without the ability to see. The damage done to your foe and the duration of their loss of sight is based upon your skills and that of your foe. Technique Name: Throwspear SP Cost: 150 Coin Cost: 500 coppers Syntax: throwspear Skills used: merchant repair, merchant forge, combat weapons Description: Centuries ago in the development of the spear was a art created out of necessity for the earliest of hunters and warriors. The original throwing spears were made from long bamboo stalks and were sharpened into light spears used to bring down game. In more modern times warriors residing in stabilized communities and using available materials have been able to create a metal spear with a sharp stone or iron tip. Because of the greater weight and sharpness of these metal spears and using thick twine, wire, or rope to attach the sharp end, these spears are much more deadly. A true warrior can buy the materials and create the metal throwing spear that can be used by anyone with skill to throw it. Training and dexterity are needed for use as this spear must be wielded prior to throwing and can only be done infrequently as it takes both stamina, strength and skill to utilize the throwing spear. The deadliness of the throwing spear is based on the skills and level of the warrior. The accuracy of the spear is based on the wielder. level 16: Technique Name: Battle Net SP Cost: 200 + Level Syntax: battlenet Skills used: merchant forge, merchant repair, thief dodge Description: Also a technique learned as grassland plainsmen, warriors have brought the hunting net to a new level having the ability to create and sell battle nets. These sturdy nets can capture enemies as they enter an area and hold them for a duration dependent on the skills of the person that falls into the net and the skills of the warrior who creates the net. The battle net will capture anyone who enters the area be they man or beast. Technique Name: Warrior Pin SP Cost: 60 Syntax: warriorpin Skills used: combat martial, combat weapons, strength, level Description: Pinning a person against the nearest wall or obstacle is a method of the warrior to show strength and breed fear into a victim. The warrior reaches out and grips the victim by the throat or armour and holds them pinned. Much more powerful than the taunt, the pin will keep the person in place for the duration based on your strength and skills, until they escape, or until you leave the area. The strength and duration of the warrior pin is based on the skills and power of the warrior and that of the victim. It should be noted that the warrior should not engage in combat and cannot use other powers during the pin. level 17: Technique Name: Disembowel SP Cost: 80 Syntax: disembowel Skills used: combat weapons, combat martial, combat armor Description: A skilled warrior can target a foe and cut them in a most heinous place causing far more damage than other lesser attacks. If executed effectively, this very excruciating attack can cause an enemy to lose their ability to eat from ripping their stomach to pieces. The damage and loss of eating ability to an enemy is based on your skills and those of your target. Technique Name: Hack SP Cost: 25 Syntax: hack Skills used: None Description: A warrior takes pride in removing the head of their enemies. It is almost a ritual to do so as a trophy of someone you have defeated. The warrior does this with a strange code of honor that while is respectful to the dead, shows no respect to the defeated other than to humiliate them in the glory of the kill. level 18: Technique Name: Determine SP Cost: 25 Syntax: determine Skills used: -- Description: A warrior has the insight and combat ability to size up an opponent. By determining the power and abilities of an enemy, you can have an idea on whether a fight will prove victorious or not. This skill is only a gross comparison of skills and stature and does not account for all factors of a target. Technique Name: Blood Let SP Cost: Varies on skills Syntax: bloodlet Skills used: combat weapons, combat martial, combat armor Description: A saving technique sometimes for the skilled warrior, this skill allows a warrior to control their body more directly than most could. A warrior can increase their endurance by giving up health. This can be dangerous as a warrior could die from the transfer if they are not skilled enough to know how much health will be taken. It is best to practice this skill under controlled conditions. The amount of health taken and endurance received is based on your skills. Because of the danger of this skill it is only possible periodically. level 19: Technique Name: Power Spear SP Cost: 200 Syntax: powerspear powerspear destroy throwspear at Skills used: merchant repair, merchant forge, combat martial, dexterity, strength Description: The power spear is a more precise and powerful warrior spear. It gives the warrior the ability to throw the spear a distance and damage an enemy. Only the masterful can handle this spear with accuracy and danger. Failure to throw it properly or against a very powerful enemy can result in damage to the untrained warrior. The creation of the spear, usage, accuracy, and damage is all based upon the skills, dexterity, and strength of the warrior. Because it is a more powerful warrior spear, the power spear should be considered sacred and the most coveted item of the warrior. It is a skill handed down from countless generations. Technique Name: bolster SP Cost: 85 Syntax: bolster Skills used: combat tactics, combat martial Description: Working with other warriors you have learned the ability to bolster those who are in combat with you. By bolstering your target you can increase their energy and endurance. This is a technique that is even more effective while in combat. If you bolster your target in combat it will also give them an extra attack. Because of the nature of bolster it is only effective with another adventurer who knows you as one who does not will not feel the trust that bolster requires. The quality of bolster is based on the skills and level of the warrior. level 20: Technique Name: Rage SP Cost: 250 Syntax: rage Skills used: combat attack, combat weapons, combat martial, mental focus, combat tactics, combat armor, strength, dexterity Description: Going into a mighty rage is similar to going berserk, except that the warrior maintains enough control to stay focused against enemies only. This wild and dangerous maneuver rages you into your enemies with fierce results causing massive damage to all who stan d against you. The warrior's rage can be fatal to lessor beings if they stay in combat with you as it continues for a long duration and does damage based on your skills and level. You must be in combat in order to rage. Technique Name: Tribal Scar SP Cost: 150 Syntax: tribalscar tribalscar remove Skills used: -- Description: The history of the warrior is deep rooted in the tribes of the southland that were uprooted and went from tribal colonies and clans to protective compounds. The old traditions of the first warriors and tribesmen were that of a ritualistic tribal scar that would contain an archaic phrase of the warriors mentor, family, father, or clan. The ability to mark a warrior with this scar is a sacred and important event indeed. The tribal scar can only be given by a warrior and must be done to another. A warrior cannot mark themselves. level 21: Technique Name: Big Pit SP Cost: 150 Syntax: bigpit Skills used: combat tactics, merchant repair, dexterity Description: Similar to the warrior's pit, the big pit is much larger and can capture multiple foes who enter the area. This pit is wide and deep and can hold several foes for some time even damaging them as they fall in. The effectiveness and number of foes the pit will hold is based on the skills, dexterity and level of the warrior and that of those that enter the area. Because of their skill and knowledge of the big pit, all warriors will recognize and be able to avoid the big pit. Big pits can only be dug outside. Technique Name: Blood Strike SP Cost: 200 Syntax: bloodstrike Skills used: combat attack, combat weapons, combat martial, combat tactics Description: In this attack the warrior leaves himself open to damage as he takes a gambling wild strike and in turn receives damage for the danger of the attack. However, the attack allows you to do much more damage than you recieve as you risk everything to kill your foe. This can be dangerous as a warrior could die from the effects of the damage sustained if unhealthy. The amount of damage to the target and subsequent damage to the warrior is all based on the skills of the warrior and the victim. level 22: Technique Name: Mighty Pin SP Cost: 100 Syntax: mightypin Skills used: combat attack, combat martial, combat weapons, strength, level Description: Similar to the warrior pin, the mighty pin is much more powerful, first choking them and squeezing the air from them while causing deep pain and terror into the victim. The damage done is much greater than the warrior pin and has more lasting effects. The strength and duration of the mighty pin is based on the skills and power of the warrior and that of the victim. It should be noted that the warrior should not engage in combat and cannot use other powers during the pin. If the warrior wants to end the mightypin they must leave the area. Technique Name: disarm SP Cost: 70 Syntax: disarm Skills used: combat tactics, combat martial, combat weapons Description: When you disarm a target, you will try to reach out and grab your target's weapon. If your target is not holding any weapons, nothing will happen. If your target is holding two weapons, you can only grab one weapon at a time. You can both disarm during combat with your target and also before fighting your target. Even should you succeed in disarming a target you are not fighting with, your target will attack you, the weapon falling to the ground. If you fail to disarm a target you are not fighting with, there is a large chance that the target will attack you and you will be very tired from the fail. If you are hurt badly you will not be able to disarm anyone and if you are tired, you will fail in disarming. Chance of success is based upon you and your target's strength, dexterity, level, and skills. A strong and quick person will be better at disarming than a weak and slow person. Disarming other adventurers is much easier than monsters. level 23: Technique Name: Tornado Hit SP Cost: 120 Syntax: tornadohit Skills used: combat attack, combat martial, combat weapons, dexterity, level Description: This attack is unique to the warrior in that they move through their enemies like a tornado, utilizing extra attacks and special damage. The tornado will continue for a duration that is based on your skills and level. The ferocity and strength of the tornado hit is also based on your level, skills, and dexterity and that of your enemy. Tornado hit is only effective in combat. level 24: Technique Name: Mighty Spear SP Cost: 300 Syntax: mightyspear mightyspear destroy throwspear Skills used: merchant repair, merchant forge, combat martial, dexterity, strength Description: Similar to the spear of power, the mighty spear can also be thrown a distance but with greater accuracy and more deadly consequences. With this range and power the mighty spear can be deadly indeed to weaker foes. It is cautioned to only be used by a well skilled warrior as failure to throw it properly can result in damage to the untrained novice. The creation of the spear, usage, accuracy, and damage are all based upon the skills, dexterity, and strength of the warrior as well as that of the target. Because it is an augmented warrior spear, the mighty spear should be considered sacred and the most coveted item of the warrior. It is a skill handed down from countless generations. level 25: Technique Name: Big toss SP Cost: 100 Syntax: bigtoss Skills used: combat armor, combat attack, combat tactics, strength Description: Similar to the battle toss, the big toss is used by the more skilled warrior to toss anyone against an enemy. This can be effective and dangerous as tossing a foe against his friends could prove disastrous to their agression against you. Using your skills and strength you grab someone and launch them into an enemy. The damage done by the big toss is based on both your skills and strength and that of the tossee. Be careful and skilled using this power, because it will stop both you and the person you toss from using other powers during and for a short time after the attack. Technique Name: Konk SP Cost: 200 Syntax: konk Skills used: combat attack, combat martial, combat weapons, combat tactics, mental focus, strength, dexterity, level Description: The warrior is known for using any available objects as a weapon and in this case the warrior uses his head. The konk was one of the first attacks the warrior learned when the most effective weapon of choice was the thick noggin. In this attack the warrior pulls up close to the target and in a painful crunch konks the enemy with the thick cranium causing a mashing of the nose, tearing of the eyes, and jarring of the senses. The konk can cause loss of focus, energy, and endurance as the victim ends up with a mushed face that is much more damaging than the face bash. The damage of the konk is based on your level, skills, dexterity and strength and that of your enemy. level 26: Technique Name: Shatter Shield SP Cost: 125 Syntax: shattershield Skills used: combat armor, combat martial, strength, level Description: The ability to shatter an enemies shield and at the same time causing them damage is something that requires skill and a lot of strength. You must have a shield of your own to bash against your enemies shield in order to break it. Depending on the power of the hit, there is also a chance for the shards of their shield t o embed into them and a chance to stun them. The power of the shattering is based on your strength, level, and skills and those of your target. level 27: Technique Name: Mass Tackle SP Cost: 135 Syntax: masstackle Skills used: combat tactics, thief dodge, combat armor, strength Description: A warrior of reknown power and skill can throw themself at everyone in the area and in a maneuver like a battering ram knock everyone in a specific direction. This ability is difficult to do, but when effective you can virtually clear an area of anyone in it. Who you are able to include in the mass tackle and who will be bowled out of the area is based on your strength and skills and that of each person in the area. The strength of your armour and that of others may cause some damage to them in the mass tackle. level 28: Technique Name: Bloodquest SP Cost: 135 Syntax: bloodquest Skills used: mental focus, combat martial, combat tactics, wisdom, level Description: Another ritual of the ancient warrior that has been handed down as the most serious of the trainings from father to son and leader to follower is the holy blood quest. In the past this ritual was only undertaken when someone had offended the old tribe that could only be resolved in the death of the offender. When this occurred the warrior would mark himself with blood and warrior paint and perform a ritual quest to seek out the offendor and hunt them until they were killed. The bloodquest has become the most feared event from those who know the rituals of the warrior. Many have wished they had disappeared into the sea rather than be the recipient of the vicious bloodquest. This power allows you to target a specific individual and keep them from getting away from you until their cold dead eyes stare into yours. When successful your target will not be able to move very quickly and will not be able to escape anyone following them or follow anyone new. They will also stop following anyone they were previously following. level 29: Technique Name: Call Lion SP Cost: 400 Syntax: calllion Skills used: mental focus, intelligence, wisdom, charisma Description: Like the warrior spear, the connection to the mighty lions of the Savannah has been nearly religious to the warrior. A ritual of the ancient warriors from ages past, the calling of a lion is one of the most difficult, yet spiritual events of the traditional warrior. Using your mental focus and attributes of intelligence, wisdom, and charisma, you roar as a lion and in the roar add a m essage and call to bring a wild and powerful lion to your side. This lion will then act as a companion and protector until dismissed or your hold on them fails. Calling of a lion is so difficult it can only be done very infrequently. OOC NOTES --------- The commands available to you with your lion are the following: order lion to protect - The lion will protect the name given. order lion to follow - The lion will follow the name given. order lion to unfollow - The lion will unfollow the name given. order lion to attack - The lion will attack. order lion to emote - The lion will emote basic emotes. order lion to bellow roar - The lion will roar loudly. order lion to leave now - The lion will leave. order lion to drop all - The lion will drop everything. order lion to hp all - The lion will show hp. level 30: Technique Name: Death Spear SP Cost: 400 Syntax: deathspear deathspear destroy spearthrow Creation steps: spearembue (mage/shaman) spearbless (cleric) spearfinish (warrior) Skills used: merchant repair, merchant forge, combat martial, dexterity, strength Description: A completely deadly version of the warrior spear, the death spear is as its name entails. It is a hardened, extremely sharp, and magically laden spear that is formed with skill, magic, and the spirits. It must be created, imbued with magic from a user of the arcane arts, then blessed by a cleric before its final creation which is done in the warrior's hands. It is said that the death spear when completed has a soul of one of the warrior's ancestors residing in it until it is thrown, thereby being guided and causing spiritual, magical, and physical damage to the target anywhere in the world as long as they are in the open. No one knows the truth of these superstitions, but what is known is that when properly formed and thrown, few can escape the death it delivers. The most sacred of all warrior spears, to even release it from a warriors hands after completion will cause the spear to explode. Technique Name: Primal Fury SP Cost: 500 Syntax: primalfury Skills used: All Description: Seeking deep within yourself and calling on your ancestors of years gone past, you bring out the ferocity of the mighty lion, the power of the bull elephant, the viciousness of the shark of the sea, the precision of the hawk, and the stamina of the horse in a furious delivery of weapons might against your enemy. The varied degrees of the primal fury and the damage to the target is so great and powerful that nearly all will fall to this cataclysmic clash of epic proportions. During the fury, the victim will find themselves debilitated in endurance and power as well as obliterated by hundreds of lacerations. It is as if they walked into an avalanche of stones mingled with fire and lightning.