Shaman Guild Powers
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LevelPower
ystic Cloak, Distant Voice
      10    Ice Shard, Ice Wand
      11    Mana, Sea Winds
      12    Snake, Mystic Eye
      13    Mind Influence, Silent Distant Voice
      14    Cremate, Ward
      15    Mind Probe, Ice Ring
      16    Last Death, Toad
      17    Sleep, Mystic Halo
      18    Cremate, Ice Storm
      19    Mind Crush, Mind Read, Mind Control
      20    Blood Boil, Teleport
      21    Mind Block, Ensorcell
      22    Demon Spawn, Force Spirit 
      23    Teleport Other, Mystic Shroud
      24    Mass Sleep, Becalm
      25    Ultrablast, Insanity
      26    Mind Melt, Teleport Shaman
      27    Reflect
      28    Vortex
      29    Demon, Teleport Swap
      30    Cataclysm


 1  Spirit Flame
    Spell Name: Spirit Flame
       SP Cost: 10 
        Syntax: spiritflame
   Skills used: --
 
Description:
 
This simple spell allows you to create a small
red flame in the palm of your hand. It is merely 
a method to impress others as to the control a 
shaman has over magic.
 
 2  Mystic Dart
    Spell Name: Mystic Dart
       SP Cost: 10 
        Syntax: mysticdart <target>
   Skills used: magic spells, magic elements
 
Description:
 
A simple, yet effective spell, you can cause 
some limited damage by casting a mystic dart 
into your foe. The dart will strike and do 
damage based on the enemies armor and skills 
and your skills.
 
 3  Mystic Voice 
Technique Name: Mystic Voice
       SP Cost: 10
        Syntax: mysticvoice
   Skills used: mental focus, mental discipline
 
Description:
 
Using your abilities of mind and magic, you can cast your voice in the 
immediate area as a mystical vocal representation. This initial usage 
of the mystic voice shows who is the caster of the voice. The more powerful 
distant voice can do the same thing when targeted at a person from a 
distance. The similar silent voice and distant silent voice do not show 
the caster when successful.
 
 4  Flame
    Spell Name: Flame
       SP Cost: 25 
        Syntax: flame <target>
   Skills used: magic spells, magic elements
 
Description:
 
A warlock or witch relies upon the usage of flames as learned 
in the spirit flame. This spell allows the shaman to send the 
spirit flame in his hand as an arcing flame to burn an enemy.
The damage is based on the magic spells and magic elements skills 
and your level.
 
 5  Silent Voice
Technique Name: Silent Voice
       SP Cost: 20
        Syntax: silentvoice
   Skills used: mental focus, mental discipline
 
Description:
 
Similar to the mystic voice except that with this power you can  
keep your name silent so no one will know who is casting the mystic 
voice in the area. Success is based on your mental skills. Failure 
will result in your name being made known.
 
 6  Mystic Shard
    Spell Name: Mystic Shard
       SP Cost: 35 
        Syntax: mysticshard <target>
   Skills used: magic cast, magic spells, magic elements
 
Description:
 
A greater version of the mystic dart, the shard is a larger 
magical projectile that strikes damage into a foe. The power 
and damage caused are based on the skills and level of the 
shaman.
 
 7  Cremate
    Spell Name: Cremate
       SP Cost: 25
        Syntax: cremate
   Skills used: magic scrolls, magic elements, mental discipline
 
Description:
 
Using your magic abilities and your association to warlocks and 
witches, a shaman power is to burn a corpse to dust. Doing so 
allows you to take in the residual power in the corpse and 
absorb it in the form of health at the lowest level. The amount 
of power you receive is dependant on your skills.
    Spell Name: Spirit Totem
       SP Cost: 75 
        Syntax: totem <name> <description>
   Skills used: magic cast, magic scrolls, magic elements
Description:
The first of the creatures you will summon and the beginnings
of your teachings as a shaman, the spirit totem is what first 
guided you on your journey of the mystic.
Originally known as the first of the quests or the initiatory 
awakening, the spirit totem is what brought the first Shaman 
to the teachings of the rifts of space and time. This 
teaching and skill was brought back through the Warlock who 
created the Pentagon and taught of the Cosmos.
The spirit totem is your companion in the mystic and to 
your spirit. While not meant for combat, servitude, or 
other mundane things, the spirit totem should guide you 
and express to others the mysticism of the Shaman.
Your spirit totem must have a single word name and a 
description that fits as your spirit companion and must 
be within genre. The duration of the spirit totem and its 
strength is reliant upon your skills and level.
The following is an example of creating a spirit totem:
spirittotem swan This spirit is in the form of a swan.
spirittotem eagle This spirit appears as a black eagle.
The description should always contain the word spirit 
and can be longer (up to 255 characters).
The way to work with your spirit totem is as follows:
Normal:
order <name> to emote <emote> - orders the totem to use a true emote.
order <name> to semote <text> - orders the totem to special emote.
order <name> to say <text> - orders the totem to say something.
order <name> to get <item> - orders the totem to get an item.
order <name> to drop <item> - orders the totem to drop an item.
order <name> to unfollow me - orders the totem to unfollow you.
order <name> to follow me - orders the totem to follow you.
order <name> to unfollow me - orders the totem to unfollow you.
order <name> to attack <target> - attacks the target.
order <name> to protect <target> - protects the target.
order <name> to unprotect <target> - unprotects the target.
order <name> to leave now - dismisses the totem.
Special:
order <name> to spiritspeak <text> - The totem will speak in spirit.
order <name> to spiritshock <name> - The totem will shock the target.
 

 8  Blood Drain
    Spell Name: Blood Drain
       SP Cost: 35
        Syntax: blooddrain <target>
   Skills used: mental focus, magic elements
 
Description:
 
A physical power for the ancient race known as vampires, this 
power has been accessed by the shaman to draw blood from their 
foes in a distant method. Focusing your mental skills you can 
draw the health and endurance from your enemy. The amount you 
drain them is dependant on your skills and level.
 
 9  Distant Voice
Technique Name: Distant Voice
       SP Cost: 30
        Syntax: silentvoice <target>
   Skills used: mental focus, mental discipline, mental telepathy
 
Description:
 
The distant voice is similar to the mystic voice except that you target 
a person who and when successful everyone in the area will hear the 
mystic voice. Success is based on your mental skills, failure will 
result in the voice not being heard.
 
 9  Mystic Cloak
    Spell Name: Mystic Cloak
       SP Cost: 20
        Syntax: mysticcloak
   Skills used: magic defense
 
Description:
 
This spell creates an invisible mystic cloak for the mage 
granting a moderate level of protection to them for an 
extended period of time. This mystical cloak will lower 
the chance of the mage getting hit in combat. The duration 
of the mystic cloak is based on your skills and level.
 
You cannot have a mystic cloak, magic shield, or magic 
field around you at the same time.
 
10  Ice Shard
    Spell Name: Ice Shard
       SP Cost: 50
        Syntax: iceshard <target>
   Skills used: mental focus, magic elements, magic spells
 
Description:
 
Similar to the mystic shard, the ice shard is not illusion but 
a true weapon of ice that forms from the moisture created by 
the spell and can damage a foe. The amount of damage is based 
on your skills and level.

Spell Name: Ice Wand       SP Cost: 100        Syntax: icewand     Coin Cost: 100 coppers   Skills used: magic elements, magic spellsDescription:Similar to the ice shard, in this case the Shaman uses the power to create the shard and centers that into a small wand.Once created the wand can be aimed at an enemy and shards of ice blast into that enemy.The power of the ice wand is based on the skills of the Shaman who creates it. Because of the concentration and focus needed to create the ice wand, some time is needed to rest between making another.Also of note is the cost of materials to create the wand.
  
11  Sea Winds
    Spell Name: Sea Winds
       SP Cost: 50
        Syntax: seawinds
   Skills used: magic spells, magic elements
 
Description:
 
The winds of the sea are something that you have the ability 
to change. Using this power of nature you can cause the winds to 
blow aboard the ship they are on, allowing the captain of the 
ship to sail more quickly than otherwise possible.
 
Success or failure is based upon your skills and level.
 
11  Mana
    Spell Name: Mana
       SP Cost: 50 + Level
        Syntax: mana
   Skills used: magic elements, magic defense, magic scrolls
 
Description:
 
Creating a potion of mana can be one of the most effective 
means of utilizing your powers. Potions of mana allow the 
drinker to replenish their powers. The potency of the mana 
is based on your skills and level.
 
12  Mystic Eye
   Prayer Name: Mystic Eye
       SP Cost: 40
        Syntax: mysticeye <target>
   Skills used: mental discipline, mental focus, mental telepathy
 
Description:
 
Using your mental powers and that of your knowledge of others 
you have the ability to send out a mystic eye and see a person 
from far away. Failure can result in the person knowing who has 
sent the mystic eye. Success is based on your skills and level and 
that of the target.
 
The mystic eye is limited to seeing people outdoors and will not 
penetrate walls or ceilings.
 
12  Snake
    Spell Name: Snake
       SP Cost: 80
        Syntax: snake
   Skills used: magic cast, magic scrolls, magic elements
 
Description:
 
With your magical skills you can call upon the elements and 
scrolls and bring a mystical snake into your battle. This 
snake will protect you and fight for you until you are gone, 
the snake perishes, or you leave the fight.
 
The strength of the mystical snake is based upon your level 
and skills.
 
13  Mind Influence
   Prayer Name: Mindinfluence
       SP Cost: 50
        Syntax: mindinfluence <target> <emote>
   Skills used: mental focus, mental discipline, intelligence
 
Description:
 
Shaman are sages of the mind and body and have the power 
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from 
much study and training and over the years has been 
perfected.
 
The first of these powers is the influencing of the 
mind of your target. This ability can make the target 
display some type of emotion. Care should be taken, 
since failure wil likely anger the person being influenced.
 
Success or failure is based your skills, level, and intellegence 
and that of your target.
 
13  Silent Distant Voice
Technique Name: Silent Distant Voice
       SP Cost: 50
        Syntax: silentdistantvoice <target>
   Skills used: mental focus, mental discipline, mental telepathy
 
Description:
 
Similar to the silent voice you can keep your name silent so no one 
will know who is casting the mystic voice in the area. Success is 
based on your mental skills. Failure will result in your name being 
made known. The difference with the silent distant voice is that 
you target the person who you want to send your mystic voice to 
and everyone in their immediate area will hear it.
 
14  Cremate
    Spell Name: Cremate
       SP Cost: 25
        Syntax: cremate
   Skills used: magic scrolls, magic elements, mental discipline
 
Description:
 
Using your magic abilities and your association to warlocks and 
witches, a shaman power is to burn a corpse to dust. Doing so 
allows you to take in the residual power in the corpse and absorb 
it in the form of health and endurance at the higher level. The 
amount of power you receive is dependant on your skills.
 
14  Ward
    Spell Name: Ward
       SP Cost: 50
        Syntax: ward
   Skills used: mental focus, magic cast, magic defense
 
Description:
 
Using mental powers and magic the Shaman can create a 
mystical defensive ward that is greater and more protective 
than the mystic cloak. Like the cloak, the deflective 
nature of the ward forms a type of shield around the 
user. 
 
The strength and duration of the shield is based on your 
skills and level.
 
15  Ice Ring
    Spell Name: Ice Ring
       SP Cost: 60
        Syntax: icering
   Skills used: magic cast, magic scrolls, magic elements
 
Description:
 
The ice ring is a spinning ring of ice shards that 
surround the shaman and expand out striking all 
enemies of the caster. This ring only strikes 
enemies and is safe to friends. The ring causes 
damage and how long it lasts is based on the level 
and skills of the caster.
 
15  Mind Probe
   Prayer Name: Mindprobe
       SP Cost: 75
        Syntax: mindprobe <target>
   Skills used: mental focus, mental discipline, intelligence,
                wisdom
 
Description:
 
Shaman are sages of the mind and body and have the power 
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from 
much study and training and over the years has been 
perfected.
 
Probing the mind of your target can result in finding 
information about that them they normally would not 
reveal. This information can include their training in 
skills as well as the amount of money they have in the 
bank. Care should be taken, since failure will likely 
anger the person being probed.
 
Success or failure is based your skills, level, and 
intelligence and wisdom as well as that of your target.
 
16  Last Death
   Prayer Name: Last Death
       SP Cost: 80
        Syntax: lastdeath <target>
   Skills used: mental focus, mental discipline, cleric faith
 
Description:
 
Similar to the mind powers, the ability of shaman to search 
the aura of an individual and find their nemesis is possible 
with the last death power.
 
With extreme care you seek the mind and spirit of your target 
and from their aura you can find traces of a violent action 
such as death. Success will show you the name of the target's 
nemesis, allowing them to have some peace of mind.
 
Success is based on your skills and level.
 
Note: Be aware that other people won't believe your conclusions,
especially when you use the power on a target who was pk'd and 
can't be used in court. Read about clean PK in "help pk". This 
power should not be used in public and it should be handled as 
a secret power of your guild.
 
16  Toad
    Spell Name: Toad
       SP Cost: 200
        Syntax: toad <target>
   Skills used: mental discipline, mental focus, magic cast, magic scrolls
 
Description:
 
Using a vast amount of mind power as well as magical energy 
you tap into and take control of your target's mind and body.
If you have the power and skills sufficient to bend the will 
of your target you can transform them into a toad.
 
This spell and magic is very dangerous for there is great risk 
that your target will not succumb to the transformation and 
in some cases, this failure will revert back against you.
 
Note: This spell is only possible against players.
 
17  Mystic Halo
    Spell Name: Mystic Halo
       SP Cost: 60
        Syntax: mystihalo
   Skills used: magic defense, magic spells
 
Description:
 
Calling upon your mystic powers you can form a halo of energy 
over your target's head. This power will increase the maximum 
amount of energy the person can have. This is temporary and 
the duration as well as the amount of the increase is based 
upon your skills and level.
 
17  Sleep
    Spell Name: Sleep
       SP Cost: 80
        Syntax: sleep <target>
   Skills used: mental discipline, mental focus, mental telepathy
 
Description:
 
Using your mind powers you can cause another to fall asleep. 
This can be quite effective against a person who you are 
trying to get away from or cause to stop conversing with you. 
 
Once asleep the target will not be able to move, fight, or 
speak. This power is not effective in combat and only effective 
against other adventurers.
 
Success or failure is based on your skills and level and that 
of your target. Failure will cause you to become unstable and 
unfocussed for a period of time. 
 
Note: This power is only possible against players.
 
18  Cremate
    Spell Name: Cremate
       SP Cost: 25
        Syntax: cremate
   Skills used: magic scrolls, magic elements, mental discipline
 
Description:
 
Using your magic abilities and your association to warlocks and 
witches, a shaman power is to burn a corpse to dust. Doing so 
allows you to take in the residual power in the corpse and 
absorb it in the form of health, power, and endurance 
at the highest level. The amount of power you receive is 
dependant on your skills.
 
18  Ice Storm
    Spell Name: Ice Storm
       SP Cost: 100 
        Syntax: icestorm
   Skills used: magic scrolls, magic cast, magic elements
 
Description:
 
A method to destroy many foes with a single blast, this 
spell has the power to cause a storm of ice shards to 
crash down upon everyone in the area around you. Care 
should be taken with this spell as it is just as likely 
for your friends to be smashed by the ice as it is 
your enemies.
 
The storm's power and duration is dependant upon your 
skills and level.
 
19  Mind Control
   Prayer Name: Mindcontrol
       SP Cost: 100
        Syntax: mindcontrol <target> <action>
   Skills used: mental focus, mental discipline, intelligence,
                wisdom
 
Description:
 
Shaman are sages of the mind and body and have the power 
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from 
much study and training and over the years has been 
perfected.
 
The most forceful and dangerous of the mind powers is 
the controlling of a person's mind. Mindcontrol can 
force your target to do several things, including dropping 
objects, unwielding weapons, or moving in a direction 
you choose. Because of the need for focus, the mindcontrol 
cannot occur during combat. Extreme care should be taken, 
since failure will likely result in the person attacking 
you.
 
Success or failure is based on your skills, level, and 
intellegence and wisdom as well as that of your target.
 
The following actions are possible:
 
mindcontrol <target> drop <item>
mindcontrol <target> unwield <weapon>
mindcontrol <target> move <direction>
mindcontrol <target> attack <target>
 
19  Mind Read
   Prayer Name: Mind Read
       SP Cost: 200
        Syntax: mindread <player>
   Skills used: mental focus, mental discipline, Intelligence, Wisdom
 
Description:
 
Another of the powers of the mind, the ability to read another's 
mind is sometimes important and enlightening. Using your skills in 
the mental capacity you can touch a persons mind with yours 
gain the knowledge of who they have been conversing with and what 
they talked about.
 
Some interesting information can come from this power and 
gaining such knowledge is often times rewarding and life 
saving. The chance of success is based on your level, skills, 
intelligence and wisdom of both you and your victim.
 
Simple failure can cause your target to be aware that someone 
is attempting to probe their mind and may drain your mind some.
Full failure will let the target know who is probing their 
mind and might even open your mind to them.
 
Note: Only effective against other players.
 
level 19      Spell Name: Mind Crush
       SP Cost: 90 
        Syntax: mindcrush <target>
   Skills used: mental discipline, mental telepathy, 
                mental focus, wisdom
Description:
Controlling and manipulating the mind of others has been 
the study of Shaman for millennia. The destruction of an 
enemies mind leans on the darker side of the spiritual 
Shaman. Through years of studying the mind and spirit 
of others, the Master Shaman have learned the ability to 
tie into an enemies mind and with pure will power crush 
their brain into smoldering mush.
This technique is done by focusing on the mind of your 
target and in a mental grip crushing their brain. This 
powerful and damaging ability can make not only severely 
damage your enemy but will also reduce their energy.
The damage to the target's brain and energy is based on 
the skills, level, and wisdom of the Shaman and the 
mental strength, intilligence, and wisdom of the victim.


20  Blood Boil
    Spell Name: Blood Boil
       SP Cost: 200
        Syntax: bloodboil <target>
   Skills used: magic spells, magic cast, mental focus, magic elements
 
Description:
 
Boiling the blood of your enemy is a powerful and debilitating 
spell. Effectively you turn the blood of your foe into a super 
heated cauldron of steam inside their body wrecking their focus, 
concentration, endurance and causing damage both mentally and 
physically. 
 
Boiling continues for the duration dependant upon your skills and 
level. The damage inflicted is also reliant on your skills and 
level.
 
20  Teleport
    Spell Name: Teleport
       SP Cost: 250
        Syntax: teleport <target>
   Skills used: magic spells, magic scrolls, magic cast, mental telepathy
 
Description:
 
Teleporting can be a very powerful allowing the Shaman to teleport to 
the center of town in where they have fealty. The Shaman uses mental and 
mystical powers to gather the forces of magic and move their being 
to a new location. Because of the stress involved, the gathering takes 
some time which makes doing so in battle a complex event.
 
Teleporting can fail and be dangerous as severe failure could send the 
Shaman to a location not anticipated. Success or failure is based upon 
your level and your skills.
 
21  Force Spirit
   Prayer Name: Force Spirit
       SP Cost: 150
        Syntax: forcespirit <target> <temple>
   Skills used: mental focus, mental discipline, mental telepathy
   
Description:
 
A mystical power that crosses the realm of death and spirits, 
this power will force the waiting spirit to resurrect in the 
temple of the God chosen. The three temples are Waylumi, Dahkoar, 
and Nature.
 
Success or failure is based upon your level and skills and that 
of your target.
 
21  Mind Block
   Prayer Name: Mind Block
       SP Cost: 100
        Syntax: mindblock <target>
   Skills used: mental focus, mental discipline, wisdom
 
Description:
 
Using your mental powers you place a block around your target's 
mind stopping their ability to use powers or speak to others 
in telepathy. This will stop all telepathic communication both 
in minds or on world and guild links.
 
This power is quite debilitating to a target and can be used 
to humiliate and humble them in front of others or to destroy 
them as necessary.
 
The duration, success, or failure of the mind block is based 
upon your level, skills, wisdom, and that of your target.

Spell Name: Ensorcell       SP Cost: 250 + a crystal     Coin Cost: 50,000        Syntax: ensorcell <armour>   Skills used: mental discipline, magic scrolls, magic elements, magic castDescription:This very powerful mystical magic can ensorcell any body armour to have magical properties dependant on the crystal that is used. There are several known crystals that can focus the power of the ensorcell, each with different properties.  The known crystals that can be used to ensorcell your armour are yellow and blue in color. It is known that the blue crystal holds greater magical properties and the yellow greater healing properties.  This is a very difficult power and success is based on your skills, while failure can result not only in the destruction of the armour, but quite likely, an explosion that will rock the area.Any body armour that is to be ensorcelled must first be prepped with an enchantment. This reason for this is lost in the annals of time but it is rumoured that the power of enchantment and charming is a lost art of the Shaman. Lastly, only non metal armour may be ensorcelled.  
22  Demon Spawn
    Spell Name: Demon Spawn
       SP Cost: 200 
        Syntax: demonspawn
   Skills used: magic scrolls, magic cast, magic elements
                magic spells, mental focus
 
Description:
 
A dark and dangerous mystical ability, the power to call 
forth a demon spawn from the underworld is one of danger 
and the black arcane. Used in ancient times as dangerous 
guardians, the demon spawn is uncontrollable and will 
attack anyone where they are brought forth.
 
Much care should be taken when using this power as one 
could unleash harm on friends and foes in equal measure 
as the demon spawn is a being of aggression and destruction 
and will not stop until it is destroyed.
 
The power and strength of the demon spawn called forth 
is based on your skills and level.
 
23  Mystic Shroud
    Spell Name: Mystic Shroud
       SP Cost: 125
        Syntax: mysticshroud
   Skills used: magic defense, magic elements, mental focus, 
                mental telepathy
 
Description:
 
The mystic shroud is a shimmering shroud of energy that surrounds 
you and protects against all forms of attacks. It is similar to 
the mystic cloak but much more powerful and long lasting. Unlike 
the mystic cloak, the shroud will last until the energy in it 
depletes.
 
The power of the shroud and the amount of energy it can hold is 
dependant on your skills and level.
 
23  Teleport Other
    Spell Name: Teleport Other
       SP Cost: 300
        Syntax: teleport <target>
   Skills used: magic spells, magic scrolls, magic cast, mental telepathy
 
Description:
 
Teleporting another person is slightly different than the standard 
teleportion in that you teleport your target directly to you. As with 
standard teleportation the Shaman gathers mental and mystical powers to 
form a magical rift in space and bring the target to their location. 
Because of the stress involved, the gathering takes some time to 
perform.
 
The danger involved is in severe failure which can send the target to 
another unanticipated location. Success or failure is based upon 
your level and your skills.
 
24  Becalm
    Spell Name: Becalm
       SP Cost: 80
        Syntax: becalm
   Skills used: magic spells, magic scrolls, magic elements
 
Description:
 
Another power of the sea, the ability to use the magic of 
the elements can allow you to becalm the winds around the 
target ship, keeping them from sailing from the area.
 
The strength and duration of this power is based upon the 
level and skills of the shaman.
 
24  Mass Sleep
    Spell Name: Mass Sleep
       SP Cost: 150
        Syntax: masssleep
   Skills used: mental discipline, mental focus, mental telepathy
 
Description:
 
Similar to the sleep power, the mass sleep can cause anyone 
in the immediate area of the shaman to fall asleep, stopping 
them from movement, fighting, or conversation. Those not able 
to resist the shaman will fall asleep at your feet.
 
Because of the need to completely focus, you will not be able 
to use this power in combat and you must remain in your current 
location until the spell completes.
 
Success or failure is based on your skills and level and that 
of your target. Failure will cause you to become unstable and 
unfocussed for a period of time.
 
Note: This power is only possible against players.
 
25  Ultrablast
    Spell Name: Ultra Blast
       SP Cost: 250
        Syntax: Ultrablast
   Skills used: magic spells, magic cast, magic elements,
                magic scrolls, mental discipline, mental focus
 
Description:
 
Combining the forces of the cosmos and bringing in the 
elements of water, fire, wind, and earth, you mold together 
a force of destruction that will blast everyone in the 
area. This powerful release of energy cannot be contained 
to only enemies of the Shaman as the radiating energies 
flash out from the user and into every living thing. 
 
As the power unfolds and the shards of the ultra blast 
hammer into your foes they will literally melt under the 
power and those without strong defenses will explode in 
a shower of ashes.
 
The power of the ultra blast is dependant on your skills 
and level and the skills, level, armour and other defenses 
of the victims.

Prayer Name: Insanity       SP Cost: 250        Syntax: insanity <target>   Skills used: mental focus, mental discipline, mental telepathyDescription:Power over the mind is a capricious and sometimes dangerous thing and manipulation of someone's mental capacity can be the cause of much debate. The mystical power to control a mind is something a Shaman at this rank has long since mastered and it was that mastery that could have caused the first of many experiments into the psyche.It is written that the shaman De'lorivil practiced mind powers on his slave Zanaghi for so long that eventually the slave became insane and in a fit of rage killed his master in his sleep. This has become both a warning and encouragement to many shaman who have found the ancient notes of De'lorivil and established usage of the power.Much care should be given in using this power as there is risk that the insane one may attack innocents, even murdering them. Other affects have been known to cause the victim to yell out, speak gibberish, act in a wild manner, drop items or weapons, and even run around without use of their faculties.Some have laughed and others scoffed at the power to make a person insane, but it is up to the shaman to determine whether the rewards warrant the risks.Success or failure is based on the skills and level of the Shaman and that of the target.NOTE: This is a very volatile roleplay tool and should be used accordingly. All involved should roleplay this seriously even though laughter may result from the victim's behaviour.
   
26  Mind Melt
   Prayer Name: Mind Melt
       SP Cost: 180
        Syntax: mindmelt <target>
   Skills used: mental focus, mental discipline, wisdom,
                mental telepathy
 
Description:
 
The mind melt is a dangerous and debilitating power. Using 
your mental skills, wisdom and intelligence, you focus on 
another's mind and attempt to melt it, causing them to 
completely lose all of their powers. 
 
The long duration of this power will keep them in this 
feeble state until they can relearn their powers at their 
guild. It is a dangerous power and failure can result in 
several different events, including the shaman losing their 
own powers.
 
Success or failure of the mind melt is based upon your 
level, skills, wisdom, intelligence and that of your target.
 
26  Teleport Shaman
    Spell Name: Teleport Shaman
       SP Cost: 350
        Syntax: teleport <shaman name>
   Skills used: magic spells, magic scrolls, magic cast, mental telepathy
 
Description:
 
Teleporting to a Shaman is slightly different than the standard method of 
teleportion in that you teleport to a member of your guild. Similar to 
teleporting another to you, this method will allow you to gather your 
mental and mystical powers to form a magical rift in space and send you 
to the target you choose. Like all teleporting, the stress involved 
causes the release of energies and will take some time to perform.
 
The danger involved is in severe failure which can send you to an  
unanticipated location. Success or failure is based upon your level and 
your skills.
 
27  Reflect
    Spell Name: Reflect
       SP Cost: 100
        Syntax: reflect
   Skills used: mental focus, mental discipine, magic cast
                magic defense
 
Description:
 
A power much greater than the ward, this ability allows 
you to set up a reflective mystical ward that will reflect 
some of the damage from attacks toward you, into the person 
attacking you.
 
This can cause suprise and confusion to your foe and 
in many cases make them falter or run from your power. 
The strength and duration of the reflective ward is based 
upon the skills and level of the shaman.
 
28  Vortex
    Spell Name: Vortex
       SP Cost: 350
        Syntax: vortex
   Skills used: mental discipline, mental focus, mental telepathy, 
                magic scrolls, magic cast, magic spells
                
Description:
 
The vortex is a spell that causes an opening in fabric of space and 
time and draws forth a mystical cone of energy to spin into the 
first plane of existence. This cone of energy blasts into all foes 
of the shaman causing mental, physical, and spiritual damage. 
 
The vortex is time consuming making the preparation extensive and 
the final outcome tremendous in scope. Many will succumb and fall 
to the power of the vortex if they find themselves within the cone 
of energy to be torn apart like weak branches in a gale force 
storm.
 
The power and destruction of the vortex is based upon your skills 
and level.
 
29  Demon
    Spell Name: Demon
       SP Cost: 400 
        Syntax: demon
   Skills used: magic scrolls, magic cast, magic elements
                magic spells, mental discipline
 
Description:
 
Father of the demon spawn, the powerful and deadly demon 
is a creature of the underworld and created through 
dangerous mystical energies. The demon is much more 
dangerous and powerful than the demon spawn. Depending 
on the power of the shaman that calls it forth it may 
stay as a guardian in one location or it may break 
away from its original position and wander about 
leaving a wake of destruction.
 
Much care should be taken when using this power as one 
could unleash harm on friends and foes in equal measure 
as the demon is a being of aggression and destruction 
and will not stop until it is destroyed.
 
The power and strength of the demon called forth is
is based on your skills and level.
 
29  Teleport Swap
    Spell Name: Teleport Swap
       SP Cost: 400
        Syntax: teleportswap <target>
   Skills used: magic spells, magic scrolls, magic cast, mental telepathy
 
Description:
 
Swapping the location of a target in teleporting is the most dangerous 
and difficult of all teleporting. With this power you can swap the 
location of another adventurer, taking their place and sending them 
to your location. Similar to teleporting another to you, this method 
will allow you to gather your mental and mystical powers to form a 
magical rift in space and send you to the target you choose while 
transfering them to you. Like all teleporting, the stress involved 
causes the release of energies and will take some time to perform.
 
The danger involved is in severe failure which can send you to an  
unanticipated location. Success or failure is based upon your level 
and your skills.
 
30  Cataclysm
    Spell Name: Cataclysm
       SP Cost: 500
        Syntax: cataclysm
   Skills used: magic cast, magic defense, magic elements, 
                magic scrolls, magic spells, mental focus, 
                mental discipline, mental telepathy
                
Description:
 
The most enormous and destructive power known to the shaman is 
that of the the cataclysm. This massive energy releasing and 
volatile event has been known to destroy entire areas, leaving 
all within its wake smoldering ash. 
 
The cataclysm is another power that contorts the fabric of the 
cosmos, calling forth energies of the second realm of existence 
and coalescing those unique sources to cause an explosion of 
cataclysmic size. 
 
The effect is that all fighting against the shaman will be 
torn asunder by the unleashed energies and will witness 
destruction to their bodies and minds.
 
The ultimate energy released and the destructive effect is 
based upon your skills and level.