Rogue Guild Powers
[*****************************************]
LevelPower
      1     Rogue Taunt
      2     Suckerpunch, Dust Spray
      3     Quickhand
      4     Poultice
      5     Backfist, Fakemove
      6     Cripple Arm
      7     Digest, Creep
      8     Roundhouse
      9     Sweepkick 
      10    Detect Unseen, Scavenge
      11    Map Small
      12    Knifehand
      13    Dodge, Grab
      14    Flying Kick
      15    Kata, Stretching, Ship Shove
      16    Throat Strike, Shove
      17    Blockblows, Map Large
      18    Chokehold, Scalp
      19    Poison Weapon, Heart Stop
      20    Martial Trance, Assault, Kinju Star
      21    Final Blow
      22    Martialstars
      23    Joined Kata
      24    Tandem Attack
      25    Deathblow 
      26    Whirlwind 
      27    Ship Shove All
      28    Final Blow Master
      29    Snap Neck
      30    Anarox


Level 1

Technique Name: Rogue Taunt
       SP Cost: 10 
        Syntax: roguetaunt
   Skills used: level
Description:
This technique allows you to take on a martial arts stance and taunt 
everyone in the room, making them understand your martial arts 
prowess and power. How you appear to others during this display 
of movement is dependant on your level.
Note: This is a roleplay technique and should be used wisely 
      and for roleplaying reasons.

level 2

Technique Name: Sucker Punch
       SP Cost: 10 + Level 
        Syntax: suckerpunch <target>
   Skills used: combat attack, combat martial
Description:
While not a very powerful technique, it can cause painful
damage to an opponent who has little concentration or 
mental prowess.  In this attack you distract your opponent 
and then punch them hard in the gut.  The power and success
of the sucker punch is based upon your combat attack and 
combat martial skills.

Technique Name: Dust Spray
       SP Cost: 15
        Syntax: dustspray
   Skills used: thief stealth, mental focus, level
Description:
With deft movements you can kick dust up into your opponents face,
causing them to lose concentration and become less effective against 
you. The duration and effectiveness of this is based on your skills 
and level.

level 3

Technique Name: Quickhand
       SP Cost: 20
        Syntax: quickhand
   Skills used: combat attack, merchant negotiate, level
Description:
Sometimes it is important to demolish your enemies confidence.
This is accomplished by moving your hands about quickly in 
front of your target, intimidating them with a startling 
display of dexterity. The effectiveness is based on your 
skills and level.

level 4

Technique Name: Poultice
       SP Cost: 25
        Syntax: poultice
   Skills used: mental discipline, merchant negotiate, level
Description:
A rogue often has need to be self sufficient. Often forced to 
fend for yourself you may need to use some curing techniques 
when danger presents itself.  Using your self taught methods 
of healing, you can create a poultice and heal your minor 
wounds with it. The healing powers of the poultice 
are dependant upon your skills and level.

level 5

Technique Name: Backfist
       SP Cost: 30 
        Syntax: backfist <target>
   Skills used: combat attack, combat martial
Description:
A technique learned from your fellow guildmates, this hard hitting 
attack i			s accomplished by smashing your foe with a quick flick of 
the wrist and arm.  The damage is based on your skills in combat attack and  	combat martial.

Technique Name: Fakemove
       SP Cost: 20 sp
        Syntax: fakemove <real direction> as <fake direction>
   Skills used: mental focus, thief stealth
Description:
Rogues may need to make that hasty exit. This ability will allow
the rogue to exit one way, but others think they went a different
direction. The accuracy of this ability depends on the strength of
your thief stealth, and your mental focus, to be able to fake 
others into thinking you went a different way.

level 6 

Technique Name: Cripple Arm
       SP Cost: 40 + Level 
       Syntax: cripplearm <target>
   Skills used: combat martial, thief dodge
Description:
Using martial arts and skills in trapping your enemy, you can
break their arm with an attack that cripples them.  When 
successful, you will inhibit your enemies attacks, also causing
them some discomfort from the arm break. The duration of the 
broken arm and the damage inflicted depends upon your skills.

level 7 

Technique Name: Digest
       SP Cost: 30 
        Syntax: digest
   Skills used: mental discipline
Description:
Concentrating on your body, you draw on your energy to help
digest some of the food currently in your stomach, allowing 
you to consume more. Pretty simple, but quite useful when you 
need a little nourishment and you are currently full.
Technique Name: Creep
       SP Cost: 10 
        Syntax: creep <direction>
   Skills used: thief stealth
Description:
A Rogue can creep into a room without being detected by the 
casual onlooker. The accuracy of this ability is based on 
stealth and guild level. When you creep into a room, only 
those in the room you creep into will not notice you. 
However, anyone in the room you are leaving will see you 
leave.

level 8 

Technique Name: Roundhouse
       SP Cost: 45
        Syntax: roundhouse
   Skills used: combat attack, combat martial, level
Description:
With great skill the martial artist can pepper their target with a 
series of artful roundhouse kicks to the body and head. This maneuver 
is as elegant as it is deadly, laying a number of painful kicks to the 
body and face. The pain inflicted by the roundhouse kicks is dependant 
on the skills and level of the rogue.

level 9

Technique Name: Sweepkick
       SP Cost: 35
        Syntax: sweepkick
   Skills used: combat attack, combat martial
Description:
The sweep kick is a artful maneuver that will take the legs out from your 
target for several combat rounds. Moreover, if done properly it will also 
cause them some damage.  Nothing can be more exciting and fullfilling than
to knock your enemy onto their backside and laugh as they attempt to 
defend themselves from the ground. The damage and duration of this 
rewarding attack are based on your skills.

level 10

        Syntax: scavenge
   Skills used: merchant negotiate
Description:
Scavenging is the ability to find food when it appears that food 
is scarce.
The Rogue is able to scavenge bits of edible items and create a small type 
of food called jerky.  This is only possible in certain areas where food 
would likely be found. The health affects of the jerky are based on the 
merchant skill.

Technique Name: Detect Unseen
       SP Cost: 10
        Syntax: detectunseen
   Skills used: thief stealth, mental discipline, level
Description:
Using this technique you have acquired through learning to 
be aware of your surroundings you can check for other people 
hiding in the area. Success is based on your skills and level.
Failure will notify the hider you are searching for them.

level 11

Technique Name: Map Small
       SP Cost: 100
        Syntax: mapsmall start, mapsmall end
   Skills used: merchant negotiate, mental focus
Description:
As a mercenary and martial artist, the rogue is mixed with the skills of a 
ranger, being able to map out areas to help others get to and from locations 
with more ease. A rogue marks the starting location of a map and the ending 
location. With the small map, the distance marked is at least forty furlongs, 
but can be further based on the rogues skills and level.
Find a location to start and utilize mapsmall start. Then move to the ending 
location and utilize mapsmall end. A map will be created with these 
coordinates. After creation anyone may use the map to have a guidance on a 
route to and from a certain location.
A completed map's description and title can be changed to fit the owner's 
understanding. If you have several maps the title can be used to look at 
that specific map. It is wise to make the title one word or short if using 
the title in this fashion.
The map's directions are so extensive and helpful that anyone who follows the 
map will likely not get winded during the trip. Each map has anywhere from 
fifty to one hundred uses.

level 12

Technique Name: Knifehand
       SP Cost: 50 + Level 
       Syntax: knifehand <target> at <location>
   Skills used: combat attack, combat martial, mental focus
Description:
Using martial arts you form a strong sense of power and focus 
that into an attack with the blade of your hand. This attack 
can be a devastating attack to a specific location on your 
enemy. The power of this attack is based on your skills 
of attack, martial, and focus.

level 13

Technique Name: Dodge
       SP Cost: 75
        Syntax: dodge
   Skills used: thief dodge, combat martial
Description:
As a master of the arts you have learned the ability to dodge the
attacks of your enemy.  This is a very powerful skill that can even 
keep you from harm of the most deadly attacks.
The duration of this technique is based on your thief dodge skill.
The ability to dodge your opponent and the damage you take from 
skillfully skirting their attacks, is based on both your thief dodge and
combat martial skills.

Technique Name: Grab
       SP Cost: 65
        Syntax: grab <target>
   Skills used: mental focus, mental discipline, thief dodge
Description:
Using a quick holding technique you can grab a target and
keep them from leaving the area. In this style you wrap your 
legs around your target and tie them with the leg hold.
Because of the type of hold you place on your target, you 
cannot move for the duration of the grab. Effectively, both 
you and your target will be kept from moving until you wear 
out.
The duration and success of this ability is based on your 
skills and level and those of your target.

level 14

        Syntax: flyingkick
   Skills used: combat attack, combat martial, level
Description:
The flying kick can be thought of as the punisher of the martial artist.
Using your training and skills you can jump into the air and kick your 
target with a force that can break bones and jar sensibilities. The flying 
kick is about timing however and your target may see you coming and avoid
the attack.
The amount of damage delivered through this kick is dependent on your skills
and level.

level 15 

        Syntax: kata
   Skills used: mental discipline, combat martial, mental focus
Description:
A Rogue has the ability to learn the martial arts technique of kata. This 
skill allows the Rogue to completely replenish their energy through a series 
of movements of the body that heal the mind.  This unusual and very powerful 
artistic craft is only possible very infrequently (about once per hour).
The recovery of the Kata is dependant on your skills.

Technique Name: stretching
       SP Cost: 25
        Syntax: stretching
   Skills used: mental focus, mental discipline
Description:
Pulling from mental forces, a rogue can drown out their surroundings
and mentally focus, similar to a trance. Stretching the body helps 
loosen the muscles. Preparing for that battle can be quite stressful 
and the rogue will need the time to unwind and concentrate. Clearing 
the mind of all surroundings, will allow the rogue to become more 
centered. Moving breaks the concentration. How focused the rogue 
becomes depends solely on the rogues mental focus and mental 
discipline.

Technique Name: Ship Shove
       SP Cost: 80
        Syntax: shipshove <target>
   Skills used: combat attack, combat martial, mental focus
Description:
A trick learned by the buccaneer of the sea, shoving a person 
off the deck of a ship is not an easy task and takes skill and 
luck. In this case you use both skills, dexterity and strength 
to grab your target and shove them off the deck of a sea faring 
vessel.
Your success or failure is based on your skills, level, strength, 
and dexterity and those of your target.

level 16 

Technique Name: Throat Strike
       SP Cost: 50
        Syntax: throatstrike <target>
   Skills used: thief stealth, combat martial, mental focus
Description:
The striking of an opponent's throat in a precise manner is 
very difficult and requires extreme focus. Using a knife hand 
technique you lash out with four fingers and crush the larynx 
of your target with a smashing blow.
When successful you will not only cause severe pain, but you 
will disable the target from speaking. This can be quite 
useful when you are dealing with a mouthy foe.
Your success or failure is based on your skills and level and 
those of your target.

Technique Name: Shove
       SP Cost: 50
        Syntax: shove <victim> <direction>
   Skills used: combat attack, combat martial, mental focus, level
Description:
Sometimes a person can just tick you off and the only way to rid 
yourself of their moronics is to shove them out of your face. This 
powerful maneuver is not damaging to the moron unless, of course, 
you shove them off of a cliff or into lava, which in and of itself 
may be worth having to put up with the person's foolish behaviour.
For obvious reasons, this power is only effective against other 
players.

level 17 

Technique Name: Block Blows
       SP Cost: 25, plus 2 per block
        Syntax: blockblows
   Skills used: combat defense, combat martial
Description:
A staple of martial arts is the ability to block an attacker 
from hitting you. With years of practice in the martial arts 
you can learn to utilize your arms and legs as extra points 
for blocking attacks.  Because of the extra energy needed 
to keep up this straining defensive technique, it costs 
some power per block.  The effectiveness of your blocks 
is based on your skills.
To stop blocking blows simply type: blockblows

Technique Name: Map Large
       SP Cost: 200
        Syntax: maplarge start, maplarge end
   Skills used: merchant negotiate, mental focus, thief stealth
Description:
As a mercenary and martial artist, the rogue is mixed with the skills of a 
ranger, being able to map out areas to help others get to and from locations 
with more ease. A rogue marks the starting location of a map and the ending 
location. Larger than the small map, the large map allows a distance longer 
than one hundred furlongs. The full distance is based on the rogues skills and 
level.
Find a location to start and utilize maplarge start. Then move to the ending 
location and utilize maplarge end. A map will be created with these 
coordinates. After creation anyone may use the map to have a guidance on a 
route to and from a certain location.
A completed map's description and title can be changed to fit the owner's 
understanding. If you have several maps the title can be used to look at 
that specific map. It is wise to make the title one word or short if using 
the title in this fashion.
The map's directions are so extensive and helpful that anyone who follows the 
map will likely not get winded during the trip. Each map has anywhere from 
fifty to one hundred uses.

level 18 

Technique Name: chokehold
       SP Cost: 60
        Syntax: chokehold <target>, chokehold stop
   Skills used: combat attack, combat defense, combat martial
Description:
By reaching out and gripping your victims neck you can squeeze the 
air out of them, causing them to choke and lose strength and power.
The chokehold is only effective during combat and only lasts 
for the duration of the battle. Not only does the choking cause 
pain but also reduces the victims energy and stamina, making the 
chokehold a power to be feared mostly by other adventurers.
The severity of this is based on how well the rogue has trained 
in attack, defense, and the martial arts.
To stop choking your enemy, use the command "chokehold stop"

Technique Name: Scalp
       SP Cost: 75
        Syntax: scalp <target>
   Skills used: mental focus, merchant negotiate, thief stealth
Description:
One of the more stylistic moves filled with finesse, scalping 
your foe can be dangerous without the proper skill and 
training. With a quick and exact move you can slice the 
scalp off of your target removing their hair with minimal 
damage, leaving them bald and embarrassed.
When successful this move will do less damage and make a 
quick and clean cut. Failure may gouge the target and 
full failure may cause you to miss entirely.
Success is based on your level and skills and those of the 
target.

level 19 
		
Technique Name: Poison Weapon
       SP Cost: 150
     Coin Cost: 25,000
        Syntax: poisonweapon <weapon>
   Skills used: thief stealth
Description:
Acquiring the right ingredients you can apply them to a weapon
and poison it. The poison increases the damage the weapon 
does to an enemy as well as periodically causes extra damage.
The caveat is that a weapon to be poisoned can NOT have any 
other modifications to it. The strength of the poison is 
based on the thief stealth skill.
Also, you must acquire a vial of poison in order to poison 
a weapon and it costs 25,000 copper coins to prepare the poison.

Technique Name: Heart Stop
       SP Cost: 80
        Syntax: heartstop <target>
   Skills used: combat attack, combat martial, mental focus
Description:
Another of the pointed attacks with precision is the 
slamming of your fist into your opponent's chest over their 
heart and shattering their ribcage and stopping their 
heart. When successful the heart stoppage will cause the 
target to lose concentration and focus rendering them 
unable to use their powers for a short time.
Success and the damage inflicted is based on your level 
and skills and that of the target.

level 20 

Technique Name: Martial Trance
       SP Cost: 50
        Syntax: martialtrance
   Skills used: combat martial, mental focus, mental discipline
Description:
In order to obtain a perfect combat balance, you can prepare 
yourself prior to combat in the martial trance. This trance 
is very time consuming and requires complete focus and 
concentration. Communication and movement during the trance 
will break your concentration and ruin it. 
To unleash the power of the trance you can assault the target 
after your feel your body and mind coelesce in a union of 
focus. Read 'inf assault' for the description of the power 
of the martial trance.

Technique Name: Assault
       SP Cost: None
        Syntax: assault <target>
   Skills used: combat martial, mental focus, mental discipline
Description:
After completing the martial trance you can unleash the power of 
the trance by assaulting your target. This is only possible once 
you feel your body and mind coelesce in a union of focus. The 
assault will continue throughout the combat and cause damage 
so long as the target is still alive or in the same room as 
you.

Technique Name: Kinju Star
       SP Cost: 150
     Coin Cost: 500
        Syntax: kinjustar
   Skills used: thief stealth, merchant negotiate, combat martial
Description:
A group of believers in ancient times, the Kinju are a people 
who lived a life in the highland base of the great southern 
mountains. They were the forefathers of today's rogues known 
as singular in purpose with leaders known as the Chosen. 
Sometimes spoken as legend because of their contrasting 
physical traits to the rogue, the Kinju Chosen were the 
Shaman leaders of the Kinju people, having been born with 
physical disabilities, it was said that their minds and hands 
were their power and they were held in the deepest respect.
One relic of the Kinju people that has stayed with the rogue 
is the creation of the Kinju star. The creation of the star 
is the only surviving heritage of the Kinju, but it is a 
powerful one. The secret of the star is in its five points, 
three of which have mystic properties and are marked with 
archaic ruins. Legend tells that the Kinju Chosen were a 
form of Retter and the Kinju star some type of protectorate, 
but critics have dismissed these conjectures as poppycock. 
Nevertheless the mystical nature and power of the Kinju 
star gives some credence to these claims.
Once formed the star can be thrown at a target up to a 
furlong away. The power of the star is based on the 
skills and level of the rogue.

level 21

Technique Name: Final Blow
       SP Cost: 75
        Syntax: finalblow <style> <target>
   Skills used: combat attack, combat martial, mental focus
Description:
Similar to the crushing power of the heart stop, the final 
blow goes a step further. With advanced skills and training 
you thrust your hand into the chest cavity of your foe and 
rip out their heart.
This is only possible when your foe is near death and gushing 
blood while your foe is extremely weak and unable to defend 
against your attack. Timing and tactics are critical to make 
this work properly.
When you use final blow you have the option to crush the 
heart in front of your victim causing them to suffer mentally 
and weaken them further or you can eat the heart in a 
frightful display of barbarism giving you mental power and 
endurance.
The damage inflicted and suffering or increase in your own 
powers is based on your skills and level and that of your 
target.
Syntax: finalblow crush <target>
        finalblow eat <target>

level 22

Technique Name: Martialstars
     SP Cost: 100
        Syntax: martialstars
   Skills used: combat attack, combat martial, thief stealth, 
                dexterity 
Description:
With this attack, you pull several metal martial arts stars 
out and send them into all of your enemies in the area. The 
stars will cut deeply into anyone fighting you, causing a 
good amount of damage as the stars rip and tear into the 
flesh of your enemies.
Because of your skills in this technique you will be able to 
target just your foes, keeping your companions safe. The 
sharpness of the stars and the damage inflicted on your 
foes is based on your skills, dexterity, and level and the 
armour and prowess of your enemies.

level 23


Technique Name: Joined Kata
       SP Cost: --
        Syntax: joinedkata
   Skills used: mental discipline, combat martial, mental focus
Description:
In a joined kata two or more rogues can move in a ritualistic 
movement that portrays martial arts in a fashion to replenish power 
and energy not just in the rogues but for every person in the area. 
As the rogues perform the kata an aura of martial arts style infects 
those in the area and they are invigorated by the performance.
Similar to the singular kata, this artistic craft is only possible 
on an infrequent basis. The power of the joined kata is based on 
the skills of the two rogues performing the ritual.

level 24

Technique Name: Tandem Attack
       SP Cost: 150
        Syntax: tandemattack <target>
   Skills used: mental discipline, combat martial, mental focus
                thief stealth, combat attack
Description:
Another of the ancient martial arts learned by the master rogues 
is the teaming in a combination attack with tandem moves and focus. 
This is an initiating attack and cannot be done in midst of combat.
The tandem attack requires both rogues to time their usage of the 
power within seconds of eachother and as they release their moves 
on the target a grand display of power is unloaded on their foe.
The tandem attack can be wasted if the rogues are not fully prepared 
and do not time it correctly. It takes skill and precision to 
unleash the power of the tandem attack.
The power and damage from the tandem attack is based on the 
skills and level of both of the rogues attacking and the skills 
and level of the target.

level 25

Technique Name: Deathblow
       SP Cost: 250
        Syntax: deathblow
   Skills used: ALL
Description:
A fearsome and the most deadly attack of the master of martial arts 
is the death blow. With this powerful attack, you focus a huge of 
amount energy and power into the delivery of a killing strike into 
the body of your enemy. So powerful is this attack that many foes 
will succumb to the blow and fall onto the ground dead. 
This devastating assault has been known to turn an enemy into a 
bloody pulp. Even a powerful 
enemy will be severely debilitated when 
they are punished by the deathblow.

level 26

Technique Name: Whirlwind
       SP Cost: 150
        Syntax: whirlwind 
   Skills used: mental focus, combat attack, combat martial
Description:
This attack is exactly how it sounds: a whirlwind of punches and
kicks in a spinning and flying movement that thrashes everyone 
who is fighting against you, indiscriminate of player or npcs.
Because of your skills and ranking as a Rogue of this level you 
can focus this entire attack on enemies only, leaving your friends 
and comrades safe from your fury. The whirlwind attack has been 
known to fell those that lack adequate skills and defensive 
abilities.
The power and targeting of the whirlwind make it only possible 
during combat.

level 27 

Technique Name: Ship Shove All
       SP Cost: 175
        Syntax: shipshoveall
   Skills used: combat attack, combat martial, mental focus
                thief dodge
Description:
A trick learned by the buccaneer of the sea, shoving a person 
off the deck of a ship is not an easy task and takes skill and 
luck. Similar to the ship shove, this technique is more broad 
as you target everyone on the ship and in a spanning move you 
shove everyone off of the deck of the ship.
Because you may be targeting so many people at once, success 
can vary as the ability to shove each person off of the deck 
is based on your skills and level and that of each target 
thrown.
Be aware that if you are in combat you will only attempt to 
shove those who are fighting against you. If you are not in 
combat you will attempt to shove everyone on the ship off 
of the deck.

level 28 

Technique Name: Final Blow Master
       SP Cost: 200
        Syntax: finalblowmaster <style> <target>
   Skills used: combat attack, combat martial, mental focus
                thief stealth, mental discipline
Description:
An ability only possible by the master rogue, this version 
of the final blow is harder and demands even more precision 
than the final blow. With the master final blow the attack 
is only when your foe is near death and beyond just gushing 
blood. Timing and tactics are critical to make this work 
properly.
When you use final blow master you also have the option to 
crush the heart in front of your victim causing them instant 
death when successful or you can eat the heart in a frightful 
display of barbarism which may or may not instantly kill your 
foe but it will give you mental power and endurance.
The success of instant death is based on your skills and 
level and those of your target.
Syntax: finalblowmaster crush <target>
        finalblowmaster eat <target>

level 29 

Technique Name: Snap Neck
       SP Cost: 500
        Syntax: snapneck <target>
   Skills used: combat martial, mental focus, thief stealth
                thief dodge, mental discipline, combat attack
Description:
More of a technique of assassins and highly skilled thugs, 
snapping the neck of your foe is also an art of those 
trained in the martial skills. Not possible in combat you 
must move behind your target and grip their chin and the 
back of their head and twist with a powerful force enough 
to crack the neck of your target.
The results of the snap neck are varied as the attack may 
be completely blocked, cause severe pain to your target, 
disable them by snapping their neck successfully, or kill 
them in the process.
You must not be wielding any weapons when attempting to 
snap someones neck as you need both hands free for this 
maneuver. The degree of success with the snap neck is 
based upon your skills and level and the skills, level, 
and stats of your target.

level 30

Technique Name: Anarox
       SP Cost: 700
        Syntax: anarox
   Skills used: All
Description:
Legend has it that the Anarox was the Master of Chosen from 
the Kinju people. This story was told from father to son and 
mother to daughter over millennia and as such it may or 
may not be based in truth, but the results of the Anarox 
have convinced many that there is more truth than legend in 
the power.
The master of all rogues with skills and training at the 
highest level is required to perform this awesome illusion of 
power. When the rogue focuses both mind and body a mystical 
power is released and within it the rogue forms illusions 
of himself throughout the area, creating five versions of 
his body with the strength and power and for most people 
nearly indistinct from his own body.
The power can only be unleashed in combat. The illusionary 
copies of the rogue will automatically fight his foes with 
 the same ferocity as the rogue. The illusions will also have 
the same equipment as the rogue minus any special modifications 
to the weapons or armour.
As each illusion loses strength and power it is destroyed 
but the others will keep fighting and protecting the rogue 
until the fight ends or the rogue's enemies are defeated.
The Anarox has been hailed as the ultimate achievement in 
a rogues life.