Rogue Guild Powers [*****************************************] LevelPower 1 Rogue Taunt 2 Suckerpunch, Dust Spray 3 Quickhand 4 Poultice 5 Backfist, Fakemove 6 Cripple Arm 7 Digest, Creep 8 Roundhouse 9 Sweepkick 10 Detect Unseen, Scavenge 11 Map Small 12 Knifehand 13 Dodge, Grab 14 Flying Kick 15 Kata, Stretching, Ship Shove 16 Throat Strike, Shove 17 Blockblows, Map Large 18 Chokehold, Scalp 19 Poison Weapon, Heart Stop 20 Martial Trance, Assault, Kinju Star 21 Final Blow 22 Martialstars 23 Joined Kata 24 Tandem Attack 25 Deathblow 26 Whirlwind 27 Ship Shove All 28 Final Blow Master 29 Snap Neck 30 Anarox Level 1 Technique Name: Rogue Taunt SP Cost: 10 Syntax: roguetaunt Skills used: level Description: This technique allows you to take on a martial arts stance and taunt everyone in the room, making them understand your martial arts prowess and power. How you appear to others during this display of movement is dependant on your level. Note: This is a roleplay technique and should be used wisely and for roleplaying reasons. level 2 Technique Name: Sucker Punch SP Cost: 10 + Level Syntax: suckerpunch <target> Skills used: combat attack, combat martial Description: While not a very powerful technique, it can cause painful damage to an opponent who has little concentration or mental prowess. In this attack you distract your opponent and then punch them hard in the gut. The power and success of the sucker punch is based upon your combat attack and combat martial skills. Technique Name: Dust Spray SP Cost: 15 Syntax: dustspray Skills used: thief stealth, mental focus, level Description: With deft movements you can kick dust up into your opponents face, causing them to lose concentration and become less effective against you. The duration and effectiveness of this is based on your skills and level. level 3 Technique Name: Quickhand SP Cost: 20 Syntax: quickhand Skills used: combat attack, merchant negotiate, level Description: Sometimes it is important to demolish your enemies confidence. This is accomplished by moving your hands about quickly in front of your target, intimidating them with a startling display of dexterity. The effectiveness is based on your skills and level. level 4 Technique Name: Poultice SP Cost: 25 Syntax: poultice Skills used: mental discipline, merchant negotiate, level Description: A rogue often has need to be self sufficient. Often forced to fend for yourself you may need to use some curing techniques when danger presents itself. Using your self taught methods of healing, you can create a poultice and heal your minor wounds with it. The healing powers of the poultice are dependant upon your skills and level. level 5 Technique Name: Backfist SP Cost: 30 Syntax: backfist <target> Skills used: combat attack, combat martial Description: A technique learned from your fellow guildmates, this hard hitting attack i s accomplished by smashing your foe with a quick flick of the wrist and arm. The damage is based on your skills in combat attack and combat martial. Technique Name: Fakemove SP Cost: 20 sp Syntax: fakemove <real direction> as <fake direction> Skills used: mental focus, thief stealth Description: Rogues may need to make that hasty exit. This ability will allow the rogue to exit one way, but others think they went a different direction. The accuracy of this ability depends on the strength of your thief stealth, and your mental focus, to be able to fake others into thinking you went a different way. level 6 Technique Name: Cripple Arm SP Cost: 40 + Level Syntax: cripplearm <target> Skills used: combat martial, thief dodge Description: Using martial arts and skills in trapping your enemy, you can break their arm with an attack that cripples them. When successful, you will inhibit your enemies attacks, also causing them some discomfort from the arm break. The duration of the broken arm and the damage inflicted depends upon your skills. level 7 Technique Name: Digest SP Cost: 30 Syntax: digest Skills used: mental discipline Description: Concentrating on your body, you draw on your energy to help digest some of the food currently in your stomach, allowing you to consume more. Pretty simple, but quite useful when you need a little nourishment and you are currently full. Technique Name: Creep SP Cost: 10 Syntax: creep <direction> Skills used: thief stealth Description: A Rogue can creep into a room without being detected by the casual onlooker. The accuracy of this ability is based on stealth and guild level. When you creep into a room, only those in the room you creep into will not notice you. However, anyone in the room you are leaving will see you leave. level 8 Technique Name: Roundhouse SP Cost: 45 Syntax: roundhouse Skills used: combat attack, combat martial, level Description: With great skill the martial artist can pepper their target with a series of artful roundhouse kicks to the body and head. This maneuver is as elegant as it is deadly, laying a number of painful kicks to the body and face. The pain inflicted by the roundhouse kicks is dependant on the skills and level of the rogue. level 9 Technique Name: Sweepkick SP Cost: 35 Syntax: sweepkick Skills used: combat attack, combat martial Description: The sweep kick is a artful maneuver that will take the legs out from your target for several combat rounds. Moreover, if done properly it will also cause them some damage. Nothing can be more exciting and fullfilling than to knock your enemy onto their backside and laugh as they attempt to defend themselves from the ground. The damage and duration of this rewarding attack are based on your skills. level 10 Syntax: scavenge Skills used: merchant negotiate Description: Scavenging is the ability to find food when it appears that food is scarce. The Rogue is able to scavenge bits of edible items and create a small type of food called jerky. This is only possible in certain areas where food would likely be found. The health affects of the jerky are based on the merchant skill. Technique Name: Detect Unseen SP Cost: 10 Syntax: detectunseen Skills used: thief stealth, mental discipline, level Description: Using this technique you have acquired through learning to be aware of your surroundings you can check for other people hiding in the area. Success is based on your skills and level. Failure will notify the hider you are searching for them. level 11 Technique Name: Map Small SP Cost: 100 Syntax: mapsmall start, mapsmall end Skills used: merchant negotiate, mental focus Description: As a mercenary and martial artist, the rogue is mixed with the skills of a ranger, being able to map out areas to help others get to and from locations with more ease. A rogue marks the starting location of a map and the ending location. With the small map, the distance marked is at least forty furlongs, but can be further based on the rogues skills and level. Find a location to start and utilize mapsmall start. Then move to the ending location and utilize mapsmall end. A map will be created with these coordinates. After creation anyone may use the map to have a guidance on a route to and from a certain location. A completed map's description and title can be changed to fit the owner's understanding. If you have several maps the title can be used to look at that specific map. It is wise to make the title one word or short if using the title in this fashion. The map's directions are so extensive and helpful that anyone who follows the map will likely not get winded during the trip. Each map has anywhere from fifty to one hundred uses. level 12 Technique Name: Knifehand SP Cost: 50 + Level Syntax: knifehand <target> at <location> Skills used: combat attack, combat martial, mental focus Description: Using martial arts you form a strong sense of power and focus that into an attack with the blade of your hand. This attack can be a devastating attack to a specific location on your enemy. The power of this attack is based on your skills of attack, martial, and focus. level 13 Technique Name: Dodge SP Cost: 75 Syntax: dodge Skills used: thief dodge, combat martial Description: As a master of the arts you have learned the ability to dodge the attacks of your enemy. This is a very powerful skill that can even keep you from harm of the most deadly attacks. The duration of this technique is based on your thief dodge skill. The ability to dodge your opponent and the damage you take from skillfully skirting their attacks, is based on both your thief dodge and combat martial skills. Technique Name: Grab SP Cost: 65 Syntax: grab <target> Skills used: mental focus, mental discipline, thief dodge Description: Using a quick holding technique you can grab a target and keep them from leaving the area. In this style you wrap your legs around your target and tie them with the leg hold. Because of the type of hold you place on your target, you cannot move for the duration of the grab. Effectively, both you and your target will be kept from moving until you wear out. The duration and success of this ability is based on your skills and level and those of your target. level 14 Syntax: flyingkick Skills used: combat attack, combat martial, level Description: The flying kick can be thought of as the punisher of the martial artist. Using your training and skills you can jump into the air and kick your target with a force that can break bones and jar sensibilities. The flying kick is about timing however and your target may see you coming and avoid the attack. The amount of damage delivered through this kick is dependent on your skills and level. level 15 Syntax: kata Skills used: mental discipline, combat martial, mental focus Description: A Rogue has the ability to learn the martial arts technique of kata. This skill allows the Rogue to completely replenish their energy through a series of movements of the body that heal the mind. This unusual and very powerful artistic craft is only possible very infrequently (about once per hour). The recovery of the Kata is dependant on your skills. Technique Name: stretching SP Cost: 25 Syntax: stretching Skills used: mental focus, mental discipline Description: Pulling from mental forces, a rogue can drown out their surroundings and mentally focus, similar to a trance. Stretching the body helps loosen the muscles. Preparing for that battle can be quite stressful and the rogue will need the time to unwind and concentrate. Clearing the mind of all surroundings, will allow the rogue to become more centered. Moving breaks the concentration. How focused the rogue becomes depends solely on the rogues mental focus and mental discipline. Technique Name: Ship Shove SP Cost: 80 Syntax: shipshove <target> Skills used: combat attack, combat martial, mental focus Description: A trick learned by the buccaneer of the sea, shoving a person off the deck of a ship is not an easy task and takes skill and luck. In this case you use both skills, dexterity and strength to grab your target and shove them off the deck of a sea faring vessel. Your success or failure is based on your skills, level, strength, and dexterity and those of your target. level 16 Technique Name: Throat Strike SP Cost: 50 Syntax: throatstrike <target> Skills used: thief stealth, combat martial, mental focus Description: The striking of an opponent's throat in a precise manner is very difficult and requires extreme focus. Using a knife hand technique you lash out with four fingers and crush the larynx of your target with a smashing blow. When successful you will not only cause severe pain, but you will disable the target from speaking. This can be quite useful when you are dealing with a mouthy foe. Your success or failure is based on your skills and level and those of your target. Technique Name: Shove SP Cost: 50 Syntax: shove <victim> <direction> Skills used: combat attack, combat martial, mental focus, level Description: Sometimes a person can just tick you off and the only way to rid yourself of their moronics is to shove them out of your face. This powerful maneuver is not damaging to the moron unless, of course, you shove them off of a cliff or into lava, which in and of itself may be worth having to put up with the person's foolish behaviour. For obvious reasons, this power is only effective against other players. level 17 Technique Name: Block Blows SP Cost: 25, plus 2 per block Syntax: blockblows Skills used: combat defense, combat martial Description: A staple of martial arts is the ability to block an attacker from hitting you. With years of practice in the martial arts you can learn to utilize your arms and legs as extra points for blocking attacks. Because of the extra energy needed to keep up this straining defensive technique, it costs some power per block. The effectiveness of your blocks is based on your skills. To stop blocking blows simply type: blockblows Technique Name: Map Large SP Cost: 200 Syntax: maplarge start, maplarge end Skills used: merchant negotiate, mental focus, thief stealth Description: As a mercenary and martial artist, the rogue is mixed with the skills of a ranger, being able to map out areas to help others get to and from locations with more ease. A rogue marks the starting location of a map and the ending location. Larger than the small map, the large map allows a distance longer than one hundred furlongs. The full distance is based on the rogues skills and level. Find a location to start and utilize maplarge start. Then move to the ending location and utilize maplarge end. A map will be created with these coordinates. After creation anyone may use the map to have a guidance on a route to and from a certain location. A completed map's description and title can be changed to fit the owner's understanding. If you have several maps the title can be used to look at that specific map. It is wise to make the title one word or short if using the title in this fashion. The map's directions are so extensive and helpful that anyone who follows the map will likely not get winded during the trip. Each map has anywhere from fifty to one hundred uses. level 18 Technique Name: chokehold SP Cost: 60 Syntax: chokehold <target>, chokehold stop Skills used: combat attack, combat defense, combat martial Description: By reaching out and gripping your victims neck you can squeeze the air out of them, causing them to choke and lose strength and power. The chokehold is only effective during combat and only lasts for the duration of the battle. Not only does the choking cause pain but also reduces the victims energy and stamina, making the chokehold a power to be feared mostly by other adventurers. The severity of this is based on how well the rogue has trained in attack, defense, and the martial arts. To stop choking your enemy, use the command "chokehold stop" Technique Name: Scalp SP Cost: 75 Syntax: scalp <target> Skills used: mental focus, merchant negotiate, thief stealth Description: One of the more stylistic moves filled with finesse, scalping your foe can be dangerous without the proper skill and training. With a quick and exact move you can slice the scalp off of your target removing their hair with minimal damage, leaving them bald and embarrassed. When successful this move will do less damage and make a quick and clean cut. Failure may gouge the target and full failure may cause you to miss entirely. Success is based on your level and skills and those of the target. level 19 Technique Name: Poison Weapon SP Cost: 150 Coin Cost: 25,000 Syntax: poisonweapon <weapon> Skills used: thief stealth Description: Acquiring the right ingredients you can apply them to a weapon and poison it. The poison increases the damage the weapon does to an enemy as well as periodically causes extra damage. The caveat is that a weapon to be poisoned can NOT have any other modifications to it. The strength of the poison is based on the thief stealth skill. Also, you must acquire a vial of poison in order to poison a weapon and it costs 25,000 copper coins to prepare the poison. Technique Name: Heart Stop SP Cost: 80 Syntax: heartstop <target> Skills used: combat attack, combat martial, mental focus Description: Another of the pointed attacks with precision is the slamming of your fist into your opponent's chest over their heart and shattering their ribcage and stopping their heart. When successful the heart stoppage will cause the target to lose concentration and focus rendering them unable to use their powers for a short time. Success and the damage inflicted is based on your level and skills and that of the target. level 20 Technique Name: Martial Trance SP Cost: 50 Syntax: martialtrance Skills used: combat martial, mental focus, mental discipline Description: In order to obtain a perfect combat balance, you can prepare yourself prior to combat in the martial trance. This trance is very time consuming and requires complete focus and concentration. Communication and movement during the trance will break your concentration and ruin it. To unleash the power of the trance you can assault the target after your feel your body and mind coelesce in a union of focus. Read 'inf assault' for the description of the power of the martial trance. Technique Name: Assault SP Cost: None Syntax: assault <target> Skills used: combat martial, mental focus, mental discipline Description: After completing the martial trance you can unleash the power of the trance by assaulting your target. This is only possible once you feel your body and mind coelesce in a union of focus. The assault will continue throughout the combat and cause damage so long as the target is still alive or in the same room as you. Technique Name: Kinju Star SP Cost: 150 Coin Cost: 500 Syntax: kinjustar Skills used: thief stealth, merchant negotiate, combat martial Description: A group of believers in ancient times, the Kinju are a people who lived a life in the highland base of the great southern mountains. They were the forefathers of today's rogues known as singular in purpose with leaders known as the Chosen. Sometimes spoken as legend because of their contrasting physical traits to the rogue, the Kinju Chosen were the Shaman leaders of the Kinju people, having been born with physical disabilities, it was said that their minds and hands were their power and they were held in the deepest respect. One relic of the Kinju people that has stayed with the rogue is the creation of the Kinju star. The creation of the star is the only surviving heritage of the Kinju, but it is a powerful one. The secret of the star is in its five points, three of which have mystic properties and are marked with archaic ruins. Legend tells that the Kinju Chosen were a form of Retter and the Kinju star some type of protectorate, but critics have dismissed these conjectures as poppycock. Nevertheless the mystical nature and power of the Kinju star gives some credence to these claims. Once formed the star can be thrown at a target up to a furlong away. The power of the star is based on the skills and level of the rogue. level 21 Technique Name: Final Blow SP Cost: 75 Syntax: finalblow <style> <target> Skills used: combat attack, combat martial, mental focus Description: Similar to the crushing power of the heart stop, the final blow goes a step further. With advanced skills and training you thrust your hand into the chest cavity of your foe and rip out their heart. This is only possible when your foe is near death and gushing blood while your foe is extremely weak and unable to defend against your attack. Timing and tactics are critical to make this work properly. When you use final blow you have the option to crush the heart in front of your victim causing them to suffer mentally and weaken them further or you can eat the heart in a frightful display of barbarism giving you mental power and endurance. The damage inflicted and suffering or increase in your own powers is based on your skills and level and that of your target. Syntax: finalblow crush <target> finalblow eat <target> level 22 Technique Name: Martialstars SP Cost: 100 Syntax: martialstars Skills used: combat attack, combat martial, thief stealth, dexterity Description: With this attack, you pull several metal martial arts stars out and send them into all of your enemies in the area. The stars will cut deeply into anyone fighting you, causing a good amount of damage as the stars rip and tear into the flesh of your enemies. Because of your skills in this technique you will be able to target just your foes, keeping your companions safe. The sharpness of the stars and the damage inflicted on your foes is based on your skills, dexterity, and level and the armour and prowess of your enemies. level 23 Technique Name: Joined Kata SP Cost: -- Syntax: joinedkata Skills used: mental discipline, combat martial, mental focus Description: In a joined kata two or more rogues can move in a ritualistic movement that portrays martial arts in a fashion to replenish power and energy not just in the rogues but for every person in the area. As the rogues perform the kata an aura of martial arts style infects those in the area and they are invigorated by the performance. Similar to the singular kata, this artistic craft is only possible on an infrequent basis. The power of the joined kata is based on the skills of the two rogues performing the ritual. level 24 Technique Name: Tandem Attack SP Cost: 150 Syntax: tandemattack <target> Skills used: mental discipline, combat martial, mental focus thief stealth, combat attack Description: Another of the ancient martial arts learned by the master rogues is the teaming in a combination attack with tandem moves and focus. This is an initiating attack and cannot be done in midst of combat. The tandem attack requires both rogues to time their usage of the power within seconds of eachother and as they release their moves on the target a grand display of power is unloaded on their foe. The tandem attack can be wasted if the rogues are not fully prepared and do not time it correctly. It takes skill and precision to unleash the power of the tandem attack. The power and damage from the tandem attack is based on the skills and level of both of the rogues attacking and the skills and level of the target. level 25 Technique Name: Deathblow SP Cost: 250 Syntax: deathblow Skills used: ALL Description: A fearsome and the most deadly attack of the master of martial arts is the death blow. With this powerful attack, you focus a huge of amount energy and power into the delivery of a killing strike into the body of your enemy. So powerful is this attack that many foes will succumb to the blow and fall onto the ground dead. This devastating assault has been known to turn an enemy into a bloody pulp. Even a powerful enemy will be severely debilitated when they are punished by the deathblow. level 26 Technique Name: Whirlwind SP Cost: 150 Syntax: whirlwind Skills used: mental focus, combat attack, combat martial Description: This attack is exactly how it sounds: a whirlwind of punches and kicks in a spinning and flying movement that thrashes everyone who is fighting against you, indiscriminate of player or npcs. Because of your skills and ranking as a Rogue of this level you can focus this entire attack on enemies only, leaving your friends and comrades safe from your fury. The whirlwind attack has been known to fell those that lack adequate skills and defensive abilities. The power and targeting of the whirlwind make it only possible during combat. level 27 Technique Name: Ship Shove All SP Cost: 175 Syntax: shipshoveall Skills used: combat attack, combat martial, mental focus thief dodge Description: A trick learned by the buccaneer of the sea, shoving a person off the deck of a ship is not an easy task and takes skill and luck. Similar to the ship shove, this technique is more broad as you target everyone on the ship and in a spanning move you shove everyone off of the deck of the ship. Because you may be targeting so many people at once, success can vary as the ability to shove each person off of the deck is based on your skills and level and that of each target thrown. Be aware that if you are in combat you will only attempt to shove those who are fighting against you. If you are not in combat you will attempt to shove everyone on the ship off of the deck. level 28 Technique Name: Final Blow Master SP Cost: 200 Syntax: finalblowmaster <style> <target> Skills used: combat attack, combat martial, mental focus thief stealth, mental discipline Description: An ability only possible by the master rogue, this version of the final blow is harder and demands even more precision than the final blow. With the master final blow the attack is only when your foe is near death and beyond just gushing blood. Timing and tactics are critical to make this work properly. When you use final blow master you also have the option to crush the heart in front of your victim causing them instant death when successful or you can eat the heart in a frightful display of barbarism which may or may not instantly kill your foe but it will give you mental power and endurance. The success of instant death is based on your skills and level and those of your target. Syntax: finalblowmaster crush <target> finalblowmaster eat <target> level 29 Technique Name: Snap Neck SP Cost: 500 Syntax: snapneck <target> Skills used: combat martial, mental focus, thief stealth thief dodge, mental discipline, combat attack Description: More of a technique of assassins and highly skilled thugs, snapping the neck of your foe is also an art of those trained in the martial skills. Not possible in combat you must move behind your target and grip their chin and the back of their head and twist with a powerful force enough to crack the neck of your target. The results of the snap neck are varied as the attack may be completely blocked, cause severe pain to your target, disable them by snapping their neck successfully, or kill them in the process. You must not be wielding any weapons when attempting to snap someones neck as you need both hands free for this maneuver. The degree of success with the snap neck is based upon your skills and level and the skills, level, and stats of your target. level 30 Technique Name: Anarox SP Cost: 700 Syntax: anarox Skills used: All Description: Legend has it that the Anarox was the Master of Chosen from the Kinju people. This story was told from father to son and mother to daughter over millennia and as such it may or may not be based in truth, but the results of the Anarox have convinced many that there is more truth than legend in the power. The master of all rogues with skills and training at the highest level is required to perform this awesome illusion of power. When the rogue focuses both mind and body a mystical power is released and within it the rogue forms illusions of himself throughout the area, creating five versions of his body with the strength and power and for most people nearly indistinct from his own body. The power can only be unleashed in combat. The illusionary copies of the rogue will automatically fight his foes with the same ferocity as the rogue. The illusions will also have the same equipment as the rogue minus any special modifications to the weapons or armour. As each illusion loses strength and power it is destroyed but the others will keep fighting and protecting the rogue until the fight ends or the rogue's enemies are defeated. The Anarox has been hailed as the ultimate achievement in a rogues life.