Rogue Guild Powers [*****************************************] LevelPower 1 Rogue Taunt 2 Suckerpunch, Dust Spray 3 Quickhand 4 Poultice 5 Backfist, Fakemove 6 Cripple Arm 7 Digest, Creep 8 Roundhouse 9 Sweepkick 10 Detect Unseen, Scavenge 11 Map Small 12 Knifehand 13 Dodge, Grab 14 Flying Kick 15 Kata, Stretching, Ship Shove 16 Throat Strike, Shove 17 Blockblows, Map Large 18 Chokehold, Scalp 19 Poison Weapon, Heart Stop 20 Martial Trance, Assault, Kinju Star 21 Final Blow 22 Martialstars 23 Joined Kata 24 Tandem Attack 25 Deathblow 26 Whirlwind 27 Ship Shove All 28 Final Blow Master 29 Snap Neck 30 Anarox Level 1 Technique Name: Rogue Taunt SP Cost: 10 Syntax: roguetaunt Skills used: level Description: This technique allows you to take on a martial arts stance and taunt everyone in the room, making them understand your martial arts prowess and power. How you appear to others during this display of movement is dependant on your level. Note: This is a roleplay technique and should be used wisely and for roleplaying reasons. level 2 Technique Name: Sucker Punch SP Cost: 10 + Level Syntax: suckerpunch Skills used: combat attack, combat martial Description: While not a very powerful technique, it can cause painful damage to an opponent who has little concentration or mental prowess. In this attack you distract your opponent and then punch them hard in the gut. The power and success of the sucker punch is based upon your combat attack and combat martial skills. Technique Name: Dust Spray SP Cost: 15 Syntax: dustspray Skills used: thief stealth, mental focus, level Description: With deft movements you can kick dust up into your opponents face, causing them to lose concentration and become less effective against you. The duration and effectiveness of this is based on your skills and level. level 3 Technique Name: Quickhand SP Cost: 20 Syntax: quickhand Skills used: combat attack, merchant negotiate, level Description: Sometimes it is important to demolish your enemies confidence. This is accomplished by moving your hands about quickly in front of your target, intimidating them with a startling display of dexterity. The effectiveness is based on your skills and level. level 4 Technique Name: Poultice SP Cost: 25 Syntax: poultice Skills used: mental discipline, merchant negotiate, level Description: A rogue often has need to be self sufficient. Often forced to fend for yourself you may need to use some curing techniques when danger presents itself. Using your self taught methods of healing, you can create a poultice and heal your minor wounds with it. The healing powers of the poultice are dependant upon your skills and level. level 5 Technique Name: Backfist SP Cost: 30 Syntax: backfist Skills used: combat attack, combat martial Description: A technique learned from your fellow guildmates, this hard hitting attack i s accomplished by smashing your foe with a quick flick of the wrist and arm. The damage is based on your skills in combat attack and combat martial. Technique Name: Fakemove SP Cost: 20 sp Syntax: fakemove as Skills used: mental focus, thief stealth Description: Rogues may need to make that hasty exit. This ability will allow the rogue to exit one way, but others think they went a different direction. The accuracy of this ability depends on the strength of your thief stealth, and your mental focus, to be able to fake others into thinking you went a different way. level 6 Technique Name: Cripple Arm SP Cost: 40 + Level Syntax: cripplearm Skills used: combat martial, thief dodge Description: Using martial arts and skills in trapping your enemy, you can break their arm with an attack that cripples them. When successful, you will inhibit your enemies attacks, also causing them some discomfort from the arm break. The duration of the broken arm and the damage inflicted depends upon your skills. level 7 Technique Name: Digest SP Cost: 30 Syntax: digest Skills used: mental discipline Description: Concentrating on your body, you draw on your energy to help digest some of the food currently in your stomach, allowing you to consume more. Pretty simple, but quite useful when you need a little nourishment and you are currently full. Technique Name: Creep SP Cost: 10 Syntax: creep Skills used: thief stealth Description: A Rogue can creep into a room without being detected by the casual onlooker. The accuracy of this ability is based on stealth and guild level. When you creep into a room, only those in the room you creep into will not notice you. However, anyone in the room you are leaving will see you leave. level 8 Technique Name: Roundhouse SP Cost: 45 Syntax: roundhouse Skills used: combat attack, combat martial, level Description: With great skill the martial artist can pepper their target with a series of artful roundhouse kicks to the body and head. This maneuver is as elegant as it is deadly, laying a number of painful kicks to the body and face. The pain inflicted by the roundhouse kicks is dependant on the skills and level of the rogue. level 9 Technique Name: Sweepkick SP Cost: 35 Syntax: sweepkick Skills used: combat attack, combat martial Description: The sweep kick is a artful maneuver that will take the legs out from your target for several combat rounds. Moreover, if done properly it will also cause them some damage. Nothing can be more exciting and fullfilling than to knock your enemy onto their backside and laugh as they attempt to defend themselves from the ground. The damage and duration of this rewarding attack are based on your skills. level 10 Syntax: scavenge Skills used: merchant negotiate Description: Scavenging is the ability to find food when it appears that food is scarce. The Rogue is able to scavenge bits of edible items and create a small type of food called jerky. This is only possible in certain areas where food would likely be found. The health affects of the jerky are based on the merchant skill. Technique Name: Detect Unseen SP Cost: 10 Syntax: detectunseen Skills used: thief stealth, mental discipline, level Description: Using this technique you have acquired through learning to be aware of your surroundings you can check for other people hiding in the area. Success is based on your skills and level. Failure will notify the hider you are searching for them. level 11 Technique Name: Map Small SP Cost: 100 Syntax: mapsmall start, mapsmall end Skills used: merchant negotiate, mental focus Description: As a mercenary and martial artist, the rogue is mixed with the skills of a ranger, being able to map out areas to help others get to and from locations with more ease. A rogue marks the starting location of a map and the ending location. With the small map, the distance marked is at least forty furlongs, but can be further based on the rogues skills and level. Find a location to start and utilize mapsmall start. Then move to the ending location and utilize mapsmall end. A map will be created with these coordinates. After creation anyone may use the map to have a guidance on a route to and from a certain location. A completed map's description and title can be changed to fit the owner's understanding. If you have several maps the title can be used to look at that specific map. It is wise to make the title one word or short if using the title in this fashion. The map's directions are so extensive and helpful that anyone who follows the map will likely not get winded during the trip. Each map has anywhere from fifty to one hundred uses. level 12 Technique Name: Knifehand SP Cost: 50 + Level Syntax: knifehand at Skills used: combat attack, combat martial, mental focus Description: Using martial arts you form a strong sense of power and focus that into an attack with the blade of your hand. This attack can be a devastating attack to a specific location on your enemy. The power of this attack is based on your skills of attack, martial, and focus. level 13 Technique Name: Dodge SP Cost: 75 Syntax: dodge Skills used: thief dodge, combat martial Description: As a master of the arts you have learned the ability to dodge the attacks of your enemy. This is a very powerful skill that can even keep you from harm of the most deadly attacks. The duration of this technique is based on your thief dodge skill. The ability to dodge your opponent and the damage you take from skillfully skirting their attacks, is based on both your thief dodge and combat martial skills. Technique Name: Grab SP Cost: 65 Syntax: grab Skills used: mental focus, mental discipline, thief dodge Description: Using a quick holding technique you can grab a target and keep them from leaving the area. In this style you wrap your legs around your target and tie them with the leg hold. Because of the type of hold you place on your target, you cannot move for the duration of the grab. Effectively, both you and your target will be kept from moving until you wear out. The duration and success of this ability is based on your skills and level and those of your target. level 14 Syntax: flyingkick Skills used: combat attack, combat martial, level Description: The flying kick can be thought of as the punisher of the martial artist. Using your training and skills you can jump into the air and kick your target with a force that can break bones and jar sensibilities. The flying kick is about timing however and your target may see you coming and avoid the attack. The amount of damage delivered through this kick is dependent on your skills and level. level 15 Syntax: kata Skills used: mental discipline, combat martial, mental focus Description: A Rogue has the ability to learn the martial arts technique of kata. This skill allows the Rogue to completely replenish their energy through a series of movements of the body that heal the mind. This unusual and very powerful artistic craft is only possible very infrequently (about once per hour). The recovery of the Kata is dependant on your skills. Technique Name: stretching SP Cost: 25 Syntax: stretching Skills used: mental focus, mental discipline Description: Pulling from mental forces, a rogue can drown out their surroundings and mentally focus, similar to a trance. Stretching the body helps loosen the muscles. Preparing for that battle can be quite stressful and the rogue will need the time to unwind and concentrate. Clearing the mind of all surroundings, will allow the rogue to become more centered. Moving breaks the concentration. How focused the rogue becomes depends solely on the rogues mental focus and mental discipline. Technique Name: Ship Shove SP Cost: 80 Syntax: shipshove Skills used: combat attack, combat martial, mental focus Description: A trick learned by the buccaneer of the sea, shoving a person off the deck of a ship is not an easy task and takes skill and luck. In this case you use both skills, dexterity and strength to grab your target and shove them off the deck of a sea faring vessel. Your success or failure is based on your skills, level, strength, and dexterity and those of your target. level 16 Technique Name: Throat Strike SP Cost: 50 Syntax: throatstrike Skills used: thief stealth, combat martial, mental focus Description: The striking of an opponent's throat in a precise manner is very difficult and requires extreme focus. Using a knife hand technique you lash out with four fingers and crush the larynx of your target with a smashing blow. When successful you will not only cause severe pain, but you will disable the target from speaking. This can be quite useful when you are dealing with a mouthy foe. Your success or failure is based on your skills and level and those of your target. Technique Name: Shove SP Cost: 50 Syntax: shove Skills used: combat attack, combat martial, mental focus, level Description: Sometimes a person can just tick you off and the only way to rid yourself of their moronics is to shove them out of your face. This powerful maneuver is not damaging to the moron unless, of course, you shove them off of a cliff or into lava, which in and of itself may be worth having to put up with the person's foolish behaviour. For obvious reasons, this power is only effective against other players. level 17 Technique Name: Block Blows SP Cost: 25, plus 2 per block Syntax: blockblows Skills used: combat defense, combat martial Description: A staple of martial arts is the ability to block an attacker from hitting you. With years of practice in the martial arts you can learn to utilize your arms and legs as extra points for blocking attacks. Because of the extra energy needed to keep up this straining defensive technique, it costs some power per block. The effectiveness of your blocks is based on your skills. To stop blocking blows simply type: blockblows Technique Name: Map Large SP Cost: 200 Syntax: maplarge start, maplarge end Skills used: merchant negotiate, mental focus, thief stealth Description: As a mercenary and martial artist, the rogue is mixed with the skills of a ranger, being able to map out areas to help others get to and from locations with more ease. A rogue marks the starting location of a map and the ending location. Larger than the small map, the large map allows a distance longer than one hundred furlongs. The full distance is based on the rogues skills and level. Find a location to start and utilize maplarge start. Then move to the ending location and utilize maplarge end. A map will be created with these coordinates. After creation anyone may use the map to have a guidance on a route to and from a certain location. A completed map's description and title can be changed to fit the owner's understanding. If you have several maps the title can be used to look at that specific map. It is wise to make the title one word or short if using the title in this fashion. The map's directions are so extensive and helpful that anyone who follows the map will likely not get winded during the trip. Each map has anywhere from fifty to one hundred uses. level 18 Technique Name: chokehold SP Cost: 60 Syntax: chokehold , chokehold stop Skills used: combat attack, combat defense, combat martial Description: By reaching out and gripping your victims neck you can squeeze the air out of them, causing them to choke and lose strength and power. The chokehold is only effective during combat and only lasts for the duration of the battle. Not only does the choking cause pain but also reduces the victims energy and stamina, making the chokehold a power to be feared mostly by other adventurers. The severity of this is based on how well the rogue has trained in attack, defense, and the martial arts. To stop choking your enemy, use the command "chokehold stop" Technique Name: Scalp SP Cost: 75 Syntax: scalp Skills used: mental focus, merchant negotiate, thief stealth Description: One of the more stylistic moves filled with finesse, scalping your foe can be dangerous without the proper skill and training. With a quick and exact move you can slice the scalp off of your target removing their hair with minimal damage, leaving them bald and embarrassed. When successful this move will do less damage and make a quick and clean cut. Failure may gouge the target and full failure may cause you to miss entirely. Success is based on your level and skills and those of the target. level 19 Technique Name: Poison Weapon SP Cost: 150 Coin Cost: 25,000 Syntax: poisonweapon Skills used: thief stealth Description: Acquiring the right ingredients you can apply them to a weapon and poison it. The poison increases the damage the weapon does to an enemy as well as periodically causes extra damage. The caveat is that a weapon to be poisoned can NOT have any other modifications to it. The strength of the poison is based on the thief stealth skill. Also, you must acquire a vial of poison in order to poison a weapon and it costs 25,000 copper coins to prepare the poison. Technique Name: Heart Stop SP Cost: 80 Syntax: heartstop Skills used: combat attack, combat martial, mental focus Description: Another of the pointed attacks with precision is the slamming of your fist into your opponent's chest over their heart and shattering their ribcage and stopping their heart. When successful the heart stoppage will cause the target to lose concentration and focus rendering them unable to use their powers for a short time. Success and the damage inflicted is based on your level and skills and that of the target. level 20 Technique Name: Martial Trance SP Cost: 50 Syntax: martialtrance Skills used: combat martial, mental focus, mental discipline Description: In order to obtain a perfect combat balance, you can prepare yourself prior to combat in the martial trance. This trance is very time consuming and requires complete focus and concentration. Communication and movement during the trance will break your concentration and ruin it. To unleash the power of the trance you can assault the target after your feel your body and mind coelesce in a union of focus. Read 'inf assault' for the description of the power of the martial trance. Technique Name: Assault SP Cost: None Syntax: assault Skills used: combat martial, mental focus, mental discipline Description: After completing the martial trance you can unleash the power of the trance by assaulting your target. This is only possible once you feel your body and mind coelesce in a union of focus. The assault will continue throughout the combat and cause damage so long as the target is still alive or in the same room as you. Technique Name: Kinju Star SP Cost: 150 Coin Cost: 500 Syntax: kinjustar Skills used: thief stealth, merchant negotiate, combat martial Description: A group of believers in ancient times, the Kinju are a people who lived a life in the highland base of the great southern mountains. They were the forefathers of today's rogues known as singular in purpose with leaders known as the Chosen. Sometimes spoken as legend because of their contrasting physical traits to the rogue, the Kinju Chosen were the Shaman leaders of the Kinju people, having been born with physical disabilities, it was said that their minds and hands were their power and they were held in the deepest respect. One relic of the Kinju people that has stayed with the rogue is the creation of the Kinju star. The creation of the star is the only surviving heritage of the Kinju, but it is a powerful one. The secret of the star is in its five points, three of which have mystic properties and are marked with archaic ruins. Legend tells that the Kinju Chosen were a form of Retter and the Kinju star some type of protectorate, but critics have dismissed these conjectures as poppycock. Nevertheless the mystical nature and power of the Kinju star gives some credence to these claims. Once formed the star can be thrown at a target up to a furlong away. The power of the star is based on the skills and level of the rogue. level 21 Technique Name: Final Blow SP Cost: 75 Syntax: finalblow